Senior Unity/Full-Stack Engineer specializing in distributed systems, VR, and AI/LLM integration
Christopher already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity/C# gameplay engineer who has shipped a modular, data-driven combat ability system with strong measurable outcomes (≈80% fewer GC allocations, 15–20% better frame times, 10–12% higher early retention). Also integrated an LLM-driven NPC dialogue/quest hint system with a C#/.NET backend, caching/guardrails, and telemetry-driven iteration, and shipped Photon PUN real-time 4-player co-op plus a shared codebase across Meta Quest VR and iOS/Android.
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