Senior Software Engineer specializing in VR/AR training and immersive learning
Craig already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity developer who built a distinctive "truth-seeing" gameplay mechanic that shifts the world to monochrome while selectively revealing hidden/deceptive objects, using an overlay camera and draw-order fixes to meet tricky rendering constraints. Also has Photon PUN experience delivering a synchronized mixed-reality tabletop construction visualization where a host controls shared model transforms, layer toggles, and can transfer host control.
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