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Daniel Thorne

Mid-level Software Engineer specializing in Unity gameplay systems

NetflixColorado School of MinesPlano, TX4 Years ExperienceMid Level

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About

Gameplay engineer with shipped mobile multiplayer experience on Squid Game: Unleashed, where they owned the Usable Items system end-to-end in Unity/C#. Built a modular ScriptableObject/action-based architecture that let designers create new item behaviors quickly without engineering support, while also handling network sync, prediction-related debugging, and internal validation tooling as the content library scaled.

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Key Strengths

  • Owned end-to-end Unity gameplay systems
  • Designed modular ScriptableObject-based item architecture
  • Enabled rapid designer-driven content creation without new code
  • Strong multiplayer gameplay synchronization expertise
  • Hands-on Photon Fusion experience
  • Practical desync and latency debugging
  • Built internal tools and validation checks to reduce asset errors
  • Performance-conscious system design
  • Mobile cross-device UI and input adaptability

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Experience

Software EngineerNetflix · Mar 2022 – Oct 2025
Associate Software EngineerBossFight Entertainment · Jul 2021 – Mar 2022
Software Engineering InternBossFight Entertainment · Jun 2019 – Aug 2019internship

Education

Colorado School of Minesbachelor, Computer Science (2021)

Awards

  • Graduated Cum Laude - Colorado School of Mines

Languages

English

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Typically responds within 24 hours

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Daniel ThorneMid-level Software Engineer specializing in Unity gameplay systems