Mid-level Software Engineer specializing in Unity gameplay systems
Daniel already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Gameplay engineer with shipped mobile multiplayer experience on Squid Game: Unleashed, where they owned the Usable Items system end-to-end in Unity/C#. Built a modular ScriptableObject/action-based architecture that let designers create new item behaviors quickly without engineering support, while also handling network sync, prediction-related debugging, and internal validation tooling as the content library scaled.
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