Senior VR/3D Software Engineer specializing in Unity and real-time graphics
3D Graphics Developer9 years experienceSeniorVirtual RealityHealthcare ITEducation
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About
Unity/VR developer and PhD researcher who served as lead developer on a clinical VR application (VheaRts) used by surgeons at Great Ormond Street Hospital, taking over a messy codebase and rebuilding its architecture, documentation, and extensibility. Also built research-focused Unity VR experiments (e.g., change blindness in a dynamic living room) with sophisticated logic to control participant attention while monitoring physiological cues.
Experience
3D Graphics Developer3D Repo LTD
Software EngineerUniversity College London
Research AssistantUniversity College London
Teaching AssistantUniversity College London
Software EngineerHasso Plattner Institute
Junior Software Developer, Working StudentPixray GmbH
Education
University College Londondoctorate, Computer Science (2024)
University College Londonmaster, Virtual Reality (2019)
Hasso Plattner Institutebachelor, IT Systems Engineering (Software Engineering) (2018)
Key Strengths
Led takeover and restructuring of poorly architected clinical VR Unity app (introduced consistent architecture and documentation)
Built generic save/state system enabling backward compatibility and some forward compatibility
Delivered performance/optimization and future-proofing improvements under tight constraints (part-time over 1 year while completing PhD)
Designed VR experiment logic to trigger out-of-view environmental changes without breaking participant autonomy (safe-direction sphere placement algorithm)
Incorporated surgeon feedback to add/improve VR interaction tools
Built local network setup enabling teaching use without existing network infrastructure
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3D Graphics3D Web Viewer DevelopmentAccessibility MetricsAlgorithmsAnnotationsBIM (Building Information Modeling)Backward CompatibilityCC#C++Change BlindnessClinical SoftwareComputer GraphicsData CollectionData Analysis