Mid-level Game/Software Engineer specializing in Unity & Unreal cross-platform development
San Jose, CaliforniaFounding Software Engineer6 years experienceMid-LevelVideo GamesMobile GamesTechnology
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About
Unity/VR developer who has shipped on Meta Quest (SideQuest) and built standalone PCVR medical applications used with real patients. Built a fully solo roguelike twin-stick shooter with a highly modular ScriptableObject/state-machine architecture, including custom build-time tooling to overcome Unity runtime constraints. Uses AI selectively (e.g., Claude) to generate editor tooling like a match-3 level designer to speed up level production.
Experience
Founding Software EngineerChomChomTech
Game DeveloperHazel Mobile
Software EngineerRipeSeed
Higher education research assistantLahore University of Management Sciences
Game Programmer (Fellow)Mindstorm Studios
Video-game JournalistSegmentNext
Education
COMSATs University Islamabad, Lahore Campusbachelor, Computer Science (2023)
Key Strengths
Shipped Unity experiences for Meta Quest (including via SideQuest) and PCVR
Built standalone VR medical applications used to treat real patients
Designed and implemented a reusable, modular Unity architecture using ScriptableObjects and state machines
Strong cross-platform validation/testing discipline across desktop, mobile, and Quest