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Horst Evans - SOFTWARE ENGINEER in Lubbock, TX

Horst Evans

Mid-level Software Engineer specializing in XR/VR simulation and training

ForgeFXTrinity UniversityLubbock, TX6 Years ExperienceMid LevelWorks Flexible

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About

XR/gameplay engineer with unusually deep experience building complex simulation systems in Unity, including a motor grader vehicle that combined physics-driven controls, terrain deformation, and VR performance constraints on Quest-class hardware. Also owned Photon multiplayer for operating-room training sessions and contributed to a flagship MLB app spanning Quest, Vision Pro, desktop, and mobile.

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Key Strengths

  • Owned end-to-end gameplay systems in Unity/C# from architecture through shipping
  • Deep vehicle and physics simulation expertise in VR
  • Designed modular, decoupled gameplay architecture for complex control systems
  • Strong performance optimization on constrained XR hardware
  • Reduced physics jitter from >90% of sessions to <5%
  • Led gameplay code reviews and established performance budgets
  • Shipped polished contract milestone work that contributed to a client contract extension
  • Implemented real-time multiplayer in Photon PUN for up to 20 global users
  • Applied host-authority and input-replication networking for interactive simulations
  • Cross-platform shipping experience across Quest, Vision Pro, desktop, and mobile

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Experience

SOFTWARE ENGINEERForgeFX · Jan 2025 – Presentcontract
SOFTWARE ENGINEERUrsus Inc · Sep 2024 – Dec 2024contract
SOFTWARE ENGINEERMajor League Baseball · Nov 2022 – Jul 2024
VR SOFTWARE ENGINEER - CONTRACTORYork Solutions · Oct 2021 – Sep 2022contract
JUNIOR SOFTWARE ENGINEERBooz Allen Hamilton · Jun 2019 – Sep 2021

Education

Trinity Universitybachelor, Computer Science (2019)

Languages

English

Certifications

Agile Fundamentals Certification

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Horst EvansMid-level Software Engineer specializing in XR/VR simulation and training