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Ian Hackman

Mid-Level Unreal Engine Engineer specializing in gameplay systems and UI tools

GeopogoTufts UniversityCalifornia, USA2 Years ExperienceMid Level

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About

Unreal Engine 5 gameplay/systems developer who led major core features for the Early Access Steam city builder Geopogo Cities: Windsor Detroit, including an end-to-end building placement system tightly integrated with economy, AI pedestrians (Mass AI/Zone Graph/State Trees), and procedural city block generation. Also built a third-person exploration layer with character customization, stamina, and animation retargeting on top of the City Sample Crowd framework, plus shipped player-driven UX improvements based on live Early Access feedback.

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Key Strengths

  • Owned end-to-end development of a complex building placement system on a shipped city builder (concept → prototype → polish → economy/AI integration)
  • Deep Unreal Engine systems integration across gameplay, UI, economy, AI navigation, and procedural tools
  • Performance-driven AI redesign: migrated pedestrian AI from Blueprint AI Controller to Mass AI/State Trees in C++ to support hundreds of NPCs without freezing
  • Strong debugging methodology using instrumentation (debug prints, line traces, visual debug actors) to diagnose and ship camera fixes
  • Ability to work around third-party asset constraints by generating/testing custom collision for problematic meshes
  • Built robust player-facing feedback loops (economy transactions, energy widgets, revenue/tax effects reflected in world population/traffic)
  • Thorough combinatorial testing across many asset permutations (character customization) and multiple camera modes (stamina system)
  • Incorporates internal and external feedback (manager/intern testers + Steam Early Access players) to simplify and improve usability of complex systems
  • Mentored and leveraged a small intern team for QA and UX feedback

Reference Highlights

Moderately Recommended
  • Owned and delivered major gameplay/systems features from concept to final polish
  • Strong at building systems from scratch independently
  • Self-directed learner (seeks resources to learn)
  • Balances timelines, budgets, release dates, and scope creep
  • Good tradeoff judgment to maintain performance and experience coherence
  • Effective prototyping that translates to real, playable implementations
  • End-to-end feature ownership (UI through implementation, debugging, testing)
  • Uses playtests to improve usability and engagement/retention
  • Strong collaborator; understands team dynamics and others' strengths
  • Competent with Git workflows (merging, debugging, resolving conflicts)
  • Took on increased responsibility over time
  • Coached/mentored new interns

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Experience

Lead Unreal Engine Engineer & Gameplay ProgrammerGeopogo · May 2024 – Present
Research AssistantKao Biology Lab at Tufts University · Jun 2023 – May 2024part-time

Education

Tufts Universitybachelor, Computer Science, Film and Media Studies & Pre-Medicine (2025)

Awards

  • Stanton 'Bud' Yusem Endowed Scholarship Fund
  • School of Arts and Sciences Dean's List - Tufts University

Languages

EnglishSpanish

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Ian HackmanMid-Level Unreal Engine Engineer specializing in gameplay systems and UI tools