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Jacob Allyn
Senior Physics & Gameplay Engineer specializing in Unity vehicle and multiplayer systems
Visual ConceptsUC Irvine9 Years ExperienceSenior Level
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About
Unity/C# engineer who led and shipped a backend-driven mobile AR platform (4D VIEWR) using Vuforia, enabling dynamic content delivery without app updates and focusing heavily on stability under real-world tracking/connectivity constraints. Also shipped authoritative-server multiplayer matchmaking/gameplay flow for NBA 2K vehicle modes, including server-side anti-cheat validation and live issue instrumentation. Recently built a self-hosted multi-agent LLM pipeline to accelerate game-dev workflows with strong reliability and cost/latency controls.
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Designs robust degraded-state UX for unreliable tracking/connectivity (graceful failure, recovery, user feedback)
Shipped authoritative-server multiplayer flow with client prediction and reconciliation (lobby to match start to in-match sync)
Deep live-ops debugging/instrumentation for desyncs, disconnects, matchmaking failures
Built layered anti-cheat validation (checkpoint constraints, physics plausibility bounds, statistical anomaly detection) balancing false positives vs exploits
Built self-hosted multi-agent LLM workflow with containment (structured outputs, validation, human approval) and cost/latency controls (routing, caching)
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Experience
Lead Physics & Simulation Engineere-bliss LLC · Nov 2025 – Present