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John Krikorian - AR / Software Engineer

John Krikorian

Senior Software Engineer specializing in AR, UI/UX, and interactive applications

SnapThe Art Institute of California, San Diego12 Years ExperienceSenior LevelWorks Flexible

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About

AR/Unity-focused engineer who built a multi-user whiteboarding app for smart glasses, including vector-based collaborative drawing, spatial object persistence, and a voice-driven AI assistant that could manipulate the scene through custom tools. Their work spans real-time networking, spatial UX, and LLM integration, with systems robust enough that some features were reused by other developers internally.

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Key Strengths

  • Owned end-to-end AR app front-end systems from scoping through implementation
  • Strong real-time multiplayer architecture for collaborative spatial apps
  • Performance-minded network optimization using vector data instead of texture streaming
  • Built reusable drawing systems adopted by other developers internally
  • Integrated LLM-powered voice assistant with custom tool-calling architecture
  • Improved AI latency by batching tool inputs and reducing server round trips
  • Deep spatial computing UX understanding across AR/VR interfaces
  • Hands-on networking experience with socket-based synchronization and reconnect strategies
  • Cross-functional collaboration with backend engineers for end-to-end product delivery
  • Adapted software to unstable prototype hardware with system-level changes

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Experience

AR / Software EngineerSnap · Aug 2025 – Apr 2026
Software EngineerGame Cloud Studios · May 2024 – Jun 2025
Senior Software EngineerIKIN · Oct 2022 – Feb 2024
Software EngineerAge of Learning · Mar 2018 – Aug 2022
Software EngineerGame Cloud Studios · Aug 2014 – Mar 2018
UI Software EngineerMad Catz · Apr 2013 – Nov 2013

Education

The Art Institute of California, San Diegobachelor, Visual and Game Programming (2013)

Languages

EnglishSpanish

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John KrikorianSenior Software Engineer specializing in AR, UI/UX, and interactive applications