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Jonathan Dearborn - Gameplay Programmer, Orion Drift

Jonathan Dearborn

Senior Gameplay Engineer specializing in VR and cross-platform gameplay systems

Another AxiomUniversity of New Hampshire14 Years ExperienceSenior Level

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About

Unreal Engine (C++/Blueprint) gameplay systems engineer who shipped major VR social-sports features in Orion Drift, including a wieldable items system that became the game’s primary IAP revenue driver and supported 75-player lobbies via careful replication/performance tradeoffs. Also built the station/server browsing system to steer players into lively lobbies and implemented backend-to-frontend tech tree infrastructure using Unreal DataTables, plus tuned standout mechanics like rideable rockets and Driftball projectile/ball behavior through frequent playtests.

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Key Strengths

  • Owned and shipped end-to-end gameplay systems on a commercial VR title (wieldable items)
  • Strong multiplayer performance/replication optimization for large lobbies (up to 75 players)
  • Delivered high player impact and monetization (wieldables became primary IAP revenue source)
  • Designed and implemented server/station browsing to drive players into active lobbies
  • Applied practical algorithms/metrics for lobby sorting and auto-join (binning, random selection within top bin, skill-level toggles)
  • Effective UE prototyping-to-production workflow (C++ architecture + Blueprint iteration; refactors BP to C++ for performance)
  • Built robust progression/tech-tree data pipeline bridging backend catalog to player-facing UI (dual authoring/runtime views via DataTables)
  • Iterative playtest-driven tuning of novel movement mechanics (rideable rockets) including one-handed usability and comfort considerations
  • Balanced realism vs competitive clarity in sports/ball mechanics through playtesting (reduced spin-to-velocity effects for predictable reflections)

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Experience

Gameplay Programmer, Orion DriftAnother Axiom · Jan 2023 – Jan 2025
Gameplay ProgrammerReady At Dawn · Jan 2022 – Jan 2023
Instructor, Game ProgrammingSouthern New Hampshire University · Jan 2018 – Jan 2022
Mobile Software Engineer, Star Trek Timelines, The Walking DeadDisruptor Beam · Jan 2016 – Jan 2017
Independent Software Engineer, Tangible Math, GladiatorDinoMage Games · Jan 2011 – Presentfreelance

Education

University of New Hampshiremaster, Physics (2010)
SUNY Potsdambachelor, Physics (2007)

Awards

  • McNair Research Scholar at Clarkson University

Languages

English

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Jonathan DearbornSenior Gameplay Engineer specializing in VR and cross-platform gameplay systems