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Kanan Bandaliyev

Junior Software Engineer specializing in AI, computer vision, and medical imaging

Istanbul, TurkeySoftware Engineerw2 years experienceJuniorHealthcareMedical DevicesHealthcare IT
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About

Unity developer with deep GPU compute experience who shipped a web-deployed CAD-style app requiring real-time mesh manipulation, solving performance and browser memory-limit issues via compute shaders and mesh chunking. Built an independent Unity gravity simulation using Schwarzschild approximation and geodesic integration, and has also worked on game-engine threading/job-queue architecture using AI-assisted workflows.

Experience

Software EngineerwOsteoid Medical Technologies
Student Research AssistantSiMiTLab
R&D Hardware InternArcelik

Education

King’s College Londonmaster, Artificial Intelligence (2026)
Istanbul Technical Universitybachelor, Computer Engineering (2025)

Key Strengths

  • GPU-accelerated optimization for real-time mesh operations under tight memory constraints (4GB browser limit)
  • Compute-shader based parallelization and chunking strategies for large datasets/meshes
  • Advanced physics/math implementation in Unity (GR-inspired spacetime curvature simulation)
  • Practical shader debugging using RenderDoc
  • Cross-functional startup-style contributor comfortable jumping across teams
  • Threading/job-queue architecture experience from building a game engine

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Languages

AzerbaijaniTurkishEnglishRussian

Skills

Artificial IntelligenceMachine LearningComputer VisionDeep LearningImage SegmentationHuman Body Segmentation3D Computer VisionTorso ClassificationMedical Image AnalysisX-ray Image AnalysisBody Scan AnalysisSegmentation AlgorithmsSoftware Development Lifecycle (SDLC)Academic ResearchR&D