Junior Software Engineer specializing in AI, computer vision, and medical imaging
Kanan already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity developer with deep GPU compute experience who shipped a web-deployed CAD-style app requiring real-time mesh manipulation, solving performance and browser memory-limit issues via compute shaders and mesh chunking. Built an independent Unity gravity simulation using Schwarzschild approximation and geodesic integration, and has also worked on game-engine threading/job-queue architecture using AI-assisted workflows.
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