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Konstantin Ramenskii

Senior Unity/C# Engineer specializing in games, AR, and AI systems

Foundational AI StartupSaint Petersburg UniversitySan Francisco, CA12 Years ExperienceSenior LevelWorks Flexible

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About

Unity/C# engineer with hands-on ownership of a server-backed resource loading pipeline that kept build size small, preserved UI responsiveness via parallel services, and handled dynamic asset replacement with ghost objects and memory cleanup. Also brings a pragmatic, architecture-first approach to AI/LLM integration, emphasizing provider abstraction, testing, cost control, and guardrails for hallucinations.

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Key Strengths

  • owned end-to-end resource loading pipeline in Unity
  • strong systems architecture for concurrent asset delivery
  • performance-focused mobile engineering
  • smooth UX under asynchronous loading constraints
  • pragmatic AI/LLM integration design
  • good abstraction and testability practices
  • thoughtful handling of LLM reliability and hallucination risk
  • cross-platform mobile troubleshooting and adaptation
  • transparent about shipped vs prototype experience

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Experience

Software EngineerFoundational AI Startup · Jan 2025 – Present
Software Engineer, SWE LeadRealize Design · Jan 2020 – Jan 2025
Software Engineer, FounderC&C Games · Jan 2018 – Jan 2021
Game Producer, Engineering LeadGameloft · Jan 2016 – Jan 2018
Software Engineer, Technical LeadUMA Premium Group · Jan 2014 – Jan 2015
Game Designer, DeveloperFreelancefreelance

Education

Saint Petersburg Universitydoctorate, Corporate/Business Law (2002)

Languages

English

Certifications

Certified ScrumMaster (CSM)

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Typically responds within 24 hours

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Konstantin RamenskiiSenior Unity/C# Engineer specializing in games, AR, and AI systems