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Kumar Chaitanya

Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems

Remote, USAUnreal Engine Engineer and Designer6 years experienceSeniorVideo GamesMedia & EntertainmentSoftware Development
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About

Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).

Experience

Unreal Engine Engineer and DesignerKnowledge Token LLC
Unreal Engine DeveloperOperation Safe Place Defence
Client Acquisition / Partnerships Manager & AdvisorAtheneum
Client Acquisition / Partnerships Manager & AdvisorPepola
Project Manager(Freelance)Shinpi Studio
Cinematic Director & Real-Time Cinematic ArtistNejcraft
Cinematic Director & Real-Time Cinematic ArtistSpecPixel Studio
Unreal Engine DeveloperMetaisland
UE4 Technical ProgrammerYeyuna SP .Z.O.O
Unreal Engine DesignerXaripe Labs
Unreal Engine DesignerUIPEP Technologies
Full Stack / Game DeveloperIndependent Clients
Game Tester / QAHighbrew Technology Inc
Game Designer/ Unreal Engine DeveloperDirty Bird Games LLC
Lead Technical Artist and developer - Generalist(Full-Time)Stanion Studio LLC
Level DesignerWorldTech Games
Unreal Engine 4 workshop Beta TesterPackt
Software Developer & Unreal Engine 4 Visualizer InternOpen Game Studio
Software Developer & Unreal Engine 4 Visualizer InternHereafter
Team LeadSmart India Hackathon
Game DesignerCareer Village
Level Designer/ blueprint Scripter & UE C++ ProgrammerEpoch Games

Education

Maharishi Markandeshwar Engineering College, Ambalabachelor, Computer Science (2021)
Pracheen Kala Kendra, Chandigarhbachelor, Fine Arts (2016)

Key Strengths

  • 7 years Unreal Engine generalist experience across gameplay, animation, and level design
  • Built multiple replicated multiplayer gameplay systems (e.g., prone, scope, ladder, item spawn/score)
  • End-to-end ownership of gameplay systems in a real-time 3D C++ codebase (MMORPG clock/weather)
  • Structured debugging approach using abstraction and decomposition
  • Documentation- and prototype-driven iteration process (GDD + early prototyping)

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Languages

English

Skills

Unreal EngineUnreal Engine 4 (UE4)Unreal Engine 5 (UE5)Blueprint Visual ScriptingC++PythonNiagaraUnreal SequencerMetaHumanAnimation BlueprintsAnimation GraphsAnimation BlendspacesAnimation State MachinesALS (Advanced Locomotion System)Inverse Kinematics (IK)