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Matthew Lopez

Gilberts, Illinois
ScreenedReferences VerifiedIdentity VerifiedStrongly Recommended

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About

Game designer with experience at Snail Games USA and on Aquatica, owning end-to-end gameplay features from concept/spec through UE5 implementation and tuning. Built high-stakes endgame content (a low-visibility, high-loot PvP/PvE zone with a raid boss) and collaborated on a networked weapon crafting system with attachment sockets and UI/visual design, iterating via internal playtests and live balance changes.

Key Strengths

  • Owned end-to-end design and tuning of a high-risk/high-reward endgame zone (pseudo-extraction) in Atlas
  • Iterated content based on playtests (added island + raid boss; tuned NPC ship difficulty)
  • Rapid prototyping and iteration of a weapon crafting system from design doc to in-engine/networked implementation (~3 weeks)
  • Strong cross-functional execution: wrote specs, partnered with engineers, and adjusted UI/assets/object references in engine
  • Diagnosed and drove fixes for networking/visual propagation issues with weapon attachments
  • Shipped/implemented boss encounters including stats, behaviors, attacks, animations, and AI logic under tight timelines
  • Practical live balance decision-making (nerfed overpowered faction weapon; rebalanced other faction bonuses to protect meta health)

Reference Highlights

Strongly Recommended
  • Consistently delivered quality results
  • Strong planning and strategic thinking for player clarity
  • Designed player-favorite boss battle (lava serpent)
  • Highly proficient in Unreal Engine (UE4/UE5)
  • Fast-paced adaptability and quick thinking
  • Helped avoid feedback loops under tight deadlines
  • Organized; clear and implementable documentation
  • Effective handoffs due to clear specs/spreadsheets
  • Strong cross-functional collaboration
  • Clear communication
  • Willing to help wherever needed
  • Player-focused; ensured features were fun
  • Designed progression/reward features that players raved about
  • Used data/metrics effectively to guide changes

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Contact

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Languages

English

Skills

Game mode design (rules/objectives/win-lose conditions)Endgame content designPvP/PvE encounter designExtraction-style gameplay designGameplay tuning and balance based on playtestsUnreal Engine 5Blueprints (gameplay scripting)Weapons crafting system designUI design for game systemsVisual design / UX layout for in-game systemsNetworked gameplay/system debugging (client/server propagation issues)Server implementation collaboration3D attachment setup using sockets (weapon attachments)AI behavior/logic polishingBoss/raid encounter design