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Michael Bunch

Senior Unity Developer specializing in multiplayer, performance optimization, and VR

Cincinnati, OHLead Developer17 years experienceSeniorVideo GamesAR/VREducation
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About

Game QA professional who also operates as a developer/lead on a passion project (DCGO), building internal tools and processes that make testers more effective and reduce dev/test bottlenecks. Has shipped enterprise/VR training experiences and created a structured approach to testing procedural generation (flowcharts + scenario clustering), achieving 0 client-reported issues post-launch for a key feature; also drove a Tilt Five SDK rendering fix through detailed reporting.

Experience

Lead DeveloperDCGO
Technical Lead / Senior Unity DeveloperKaleidoscope Innovations
Lead ProgrammerDesigning Digitally

Education

Art Institute of Ohio – Cincinnatiassociate, Interactive Media Design (2009)

Key Strengths

  • Built tester-facing tools to reproduce complex game states and niche scenarios
  • Designed QA strategies for procedural generation using scenario clustering and flowcharts
  • Improved signal-to-noise in bug intake by creating a small team process to verify reports before dev review
  • Strong cross-functional communication via daily standups to remove dev/test bottlenecks
  • High-quality bug reporting (detailed environment/settings + images) leading to third-party SDK fix
  • Created and maintained repeatable regression coverage using happy/unhappy path flowcharts (e.g., MMO quest progression)

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Languages

English

Skills

UnityC#DOTSMultiplayer systemsPhoton PUNPerformance profilingRuntime optimizationCross-platform developmentGitJiraAgile methodologyAI workflowsSimulationsAR/VR/XRVR