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Mike van Loon

Mid-Level Software Developer specializing in game development and real-time 3D tools

Reusel, NetherlandsSofware Developer5 years experienceMid-LevelVideo GamesMobile GamesSoftware Development
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About

Unity developer with hands-on gameplay and systems experience, including a custom solution that made 3D characters feel properly grounded in a 2D isometric, grid-based combat game. Has worked with Photon/Unity Networking and solved mobile multiplayer customization challenges by syncing character looks via ID-based assets and runtime download/construction; also uses ChatGPT for placeholder art and targeted coding research.

Experience

Sofware DeveloperFreelance
Medior Software DeveloperFreelance
Medior software DeveloperMarketiger
Part-time Teacher - Game ProgrammingSint Lucas
Intern Gameplay ProgrammerKaiserVR
Intern Gameplay ProgrammerEnversed

Education

BUASbachelor, Games Programming (2023)

Key Strengths

  • Improved feel/immersion of grid-based movement by snapping 3D characters to a 2D isometric grid with depth offset
  • Practical problem-solving for multiplayer/mobile constraints (asset-heavy character customization synced via IDs and runtime construction)
  • Debugging and validating AI-generated code rather than accepting outputs at face value

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Contact

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Languages

DutchEnglish

Skills

C#C++TypeScriptJavaScriptGLSLHLSLReactVisual StudioUnityUnreal Engine 4Unreal Engine 5BlenderAutodesk MayaScrumJira