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Mohammed Ali

Entry-Level Game Developer specializing in Unreal Engine gameplay systems

Gainesville, FLDiscrete Mathematics Teaching AssistantEntry-LevelVideo GamesEducationArchitecture
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About

Junior Unreal Engine developer who owned end-to-end UI implementation for a UE5 horror-game vertical slice, building production-minded subtitle and interaction UI with responsive UMG layouts and polished transitions. Demonstrates strong UI architecture instincts (MVVM-style separation, layered screen ownership, cross-input focus behavior) and uses Unreal profiling tools to diagnose and reduce redundant UMG updates.

Experience

Discrete Mathematics Teaching AssistantUniversity of Florida
Architecture Research AssistantKyoto University

Education

University of Floridabachelor, Computer Science (2026)

Key Strengths

  • Built reusable, production-oriented UE5 UI systems (subtitles, interaction prompts, puzzle feedback) for a vertical slice
  • Strong separation of gameplay state/logic from widget presentation (MVVM-style), avoiding game rules in widget graphs
  • Designs scalable layered UI (persistent HUD vs modal screens vs contextual widgets) with clear ownership of focus/input/priority
  • Pixel-perfect, responsive UMG implementation using anchors/layout containers and safe margins across resolutions/aspect ratios
  • UI performance troubleshooting using Unreal profiling tools (Stat Slate/Stat UObjects, Widget Reflector) and architectural fixes to reduce redundant updates

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Languages

EnglishArabicJapanese

Skills

Unreal Engine 5BlueprintUnityGodotC++PythonJavaScriptTypeScriptGDScriptGitGitHubBlenderNiagaraExpress.jsNode.js