Mid-level Software Engineer specializing in Unity XR/VR training simulations
Nicholas already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity/C# VR developer who owned a next-gen replay/review system end-to-end, improving determinism so recorded actions (e.g., shots) replayed consistently. Also built a Jenkins-triggered GameDriver-based VR QA automation suite that ran nightly builds and cut manual QA effort by ~75%, and contributed to Photon PUN multiuser mode with hands-on network debugging.
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