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Norris Abu

Senior Unity 3D Software Engineer specializing in VR/AR and cross-platform interactive apps

Staizen15 Years ExperienceSenior Level

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About

Unity gameplay engineer with hands-on experience architecting scalable game/UI state machines and building Photon multiplayer lobby/session flow systems. Has shipped optimization work for Meta Quest VR and mobile (pooling, LOD, mesh/material combining, draw-call reduction) and uses AI assistants to speed up architecture iteration and profiler-driven performance debugging.

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Key Strengths

  • Architected scalable Unity game/UI state machine supporting multiple mini-games
  • Decoupled systems using interfaces and event-based patterns to reduce coupling
  • Built Photon-based multiplayer lobby with join/leave, room selection, readiness, and session transitions
  • Handled lobby/session consistency via authoritative room properties (single source of truth)
  • Cross-platform optimization for VR (Meta Quest) and mobile (object pooling, LOD, mesh/material combining, draw call reduction)
  • Uses AI tools to prototype architectures and analyze profiler data for hidden allocations/performance issues

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Experience

Senior Software Engineer (Unity 3D)Staizen PTE LTD · Sep 2021 – Present
Senior Software Engineer (Unity 3D)APEX · Sep 2016 – Jul 2021
Software Engineer (Unity 3D)Klab Cyscorpion Inc. · Nov 2012 – Jul 2016
Game ProgrammerGameloft Philippines Inc. · Feb 2011 – Aug 2012
Independent Game Developer and PublisherNoizy Games Studiofreelance

Languages

English

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Norris AbuSenior Unity 3D Software Engineer specializing in VR/AR and cross-platform interactive apps