Senior Unity 3D Software Engineer specializing in VR/AR and cross-platform interactive apps
Norris already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity gameplay engineer with hands-on experience architecting scalable game/UI state machines and building Photon multiplayer lobby/session flow systems. Has shipped optimization work for Meta Quest VR and mobile (pooling, LOD, mesh/material combining, draw-call reduction) and uses AI assistants to speed up architecture iteration and profiler-driven performance debugging.
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