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Ricardo Cacheira

Mid-Level Game/AR/VR Software Developer specializing in C# and Unity

Infinity GamesIADE - Creative University4 Years ExperienceMid Level

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About

Unity game developer who implemented a swipe-based pack-slicing minigame in "Herois da Fruta," improving responsiveness by evaluating both swipe start and end positions. Has multiplayer AR experience on "ARcade Sports" using Photon Unity Network to sync four AR devices, including coordinating AR anchors with online communication and camera/world alignment. Prefers collaborative teams and a 9-to-5 schedule; targets €17k–€20k depending on responsibilities and benefits.

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Key Strengths

  • Improves gameplay feel via input/accuracy tuning (start/end swipe evaluation for responsiveness and forgiveness)
  • Proposes higher-complexity solutions when they improve player experience
  • Multiplayer AR synchronization experience (PUN + AR anchors across 4 devices)
  • Uses AI tools to speed up documentation and planning while maintaining human review

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Experience

Programmer (C#, Javascript, Typescript)Kool Games / Infinity Games · Jan 2023 – Present
Programmer (C#, Node.js)ONTOP Studios · Jan 2021 – Jan 2022
Developer / ResearcherULHT / HEI-LAB · Jan 2020 – Jan 2020

Education

IADE - Creative Universitybachelor, Games and Apps Development (2020)

Skills

C#.NETJavaScriptTypeScriptNode.jsSQLNoSQLVersion ControlUnityTestingAgileHTML5Game DevelopmentGameplay ProgrammingUI Development

Languages

PortugueseEnglishGerman

Certifications

International Game Architecture and Design (Exchange semester) - BUas - Breda University of Applied Sciences

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Connect with Ricardo

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Typically responds within 24 hours

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Ricardo CacheiraMid-Level Game/AR/VR Software Developer specializing in C# and Unity