Senior Software Engineer specializing in distributed systems, blockchain, and performance-critical platforms
Roberto already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Senior software engineer (backend/infra) with hands-on Unity gameplay feature work, including an editor-time page-generation and multilingual pipeline that renders gamebook pages as textures for instant 3D page flips. Combines immersive UX techniques (mask textures + custom shader hover feedback) with strong multiplayer/networking and scalable infrastructure thinking (latency, prediction, security, autoscaling).
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