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Roman Naumov

Senior Gameplay Engineer specializing in Unity/Unreal AR/VR experiences

Victoria, CanadaLead Software Engineer20 years experienceSeniorVideo GamesAR/VRE-commerce
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About

Unity/C# engineer who owned an end-to-end real-time 3D product configurator at PictureThis3D, emphasizing modular data-driven architecture for performance and stability (including improved model download time and faster content updates). Also implemented on-device LLM/voice-command processing using small local models (e.g., Qwen 3.5 0.8B) and shipped Photon multiplayer systems with robust match-start/state handling.

Experience

Lead Software EngineerPictureThis3d
Software Engineer IIDreamcraft Attractions Ltd.
Software EngineerNavigator Games
Software EngineerCM Softworks Inc.
Software EngineerRentabiliweb Inc.

Education

National Research Irkutsk State Technical Universitymaster, Computer Science (2002)

Key Strengths

  • End-to-end ownership of Unity/C# systems from scoping/architecture through shipping and integration support
  • Designs modular, data-driven systems to avoid hardcoding rules/dependencies and improve scalability/maintainability
  • Performance and stability improvements for complex configuration systems (including improved model download time)
  • Builds low-latency, privacy-preserving on-device voice/LLM command pipelines with deterministic safety layer
  • Ships and debugs Photon multiplayer features (lobby/match flow, sync) with strong state management and edge-case handling

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Languages

English

Skills

AndroidAWSBlenderC#C++DebuggingGitiOSJavaScriptJSONMacOSUnreal EngineVisual StudioWindowsXML