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Tony Monckton

Senior Unity VR/AR Programmer specializing in Meta Quest and real-time 3D graphics

London, UKC# .net, 3D Programmer12 years experienceSeniorVideo GamesAR/VRSoftware Development
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About

Unity/VR developer who shipped a Meta Quest 2 immersive 360 training experience for Staffordshire Police as a solo programmer, including biometric gaze/reaction tracking and real-time data capture to an HTTP endpoint. Also building a Tomb Raider-like sci-fi adventure demo (Nexus 7) featuring FSM-driven character logic, motion-capture animation, custom controller optimization, and spline-following AI movement.

Experience

C# .net, 3D ProgrammerElecosoft Ltd
Senior Unity ProgrammerMathematics.tv
Unity AR/VR DeveloperDiverse Interactive
Team LeaderLarge Design
ProgrammerPicture House Software
ProgrammerAcclaim Studio

Key Strengths

  • Shipped a Meta Quest 2 VR training app as the sole developer
  • Integrated biometric gaze/reaction tracking with real-time telemetry to an HTTP endpoint
  • Designed and implemented FSM-based gameplay/application architecture
  • Diagnosed and resolved VR video performance issues by matching render destination size to source pixel dimensions
  • Built custom, more efficient PlayerController replacement
  • Implemented spline-following behavior for NPC/alien movement
  • Produced technical documentation and led project delivery for a police client

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Contact

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Languages

English

Skills

3D Applications3D BIM3D Graphics3D Math3D Studio MaxAgileAndroidAR DevelopmentAR UIAzure DevOpsBatch ScriptingBiometric Data CaptureBlenderBorland C++ BuilderC