Pre-screened and vetted in the Greater London.
Staff-level Software Engineer specializing in Unity game development and AI integration
Senior Game Software Engineer specializing in Unity, C++/C#, and multiplayer systems
“Unity/VR developer who has built personal Quest 2 projects including a Unity ECS-based space simulation leveraging Burst + Jobs for performance, and a relaxation virtual world featuring terrain, moving trees, and localized audio. Prefers a blended team structure and is motivated by high-impact, immersive projects.”
Entry-level Robotics Engineer specializing in autonomy, simulation, and control
Principal Unity/C# Developer specializing in mobile and live-service games
“Unity gameplay developer who led implementation of an airport scene for Duplo Town (children’s physics/exploration game), adding multiple unspecced interactions that significantly increased polish and playfulness and delighted testers/clients. Principal/lead-level engineer with strong sprint planning and impact-vs-effort prioritization, plus experience designing asynchronous client-server interactions and state management (aware of Photon-style real-time multiplayer sync).”
Mid-level Software Engineer specializing in XR/AR platforms and real-time 3D
Senior Software Engineer specializing in Unity VR simulations
Senior Software Engineer specializing in 3D simulation, digital twins, and robotics
“UK-based Unity developer who built a 3D simulation/digital-twin platform for an autonomous-vehicle startup, integrating Unity environments with external robotics stacks, web APIs, virtual sensing, and dynamic traffic systems. Interested in moving into VR, though has not shipped VR/Meta Quest titles yet.”
Mid-level Full-Stack Engineer specializing in cloud, data, and Web3 products
Senior Software Engineer and Game Developer specializing in C# and Unity backend systems
Senior QA Lead specializing in video games and cross-platform testing
Senior Game Programmer specializing in Unity gameplay systems and animation tech
“Unity developer with cross-platform shipping experience (console and mobile) who optimized an open-world game to run on Nintendo Switch at 30 FPS by building a dynamic character pooling/occlusion-culling management system that created the illusion of hundreds of NPCs with only ~30 active. Has owned core character systems (player/NPCs, customization, interactions) and also applies AI tools to rapidly iterate on personal projects like a profitable trading bot strategy.”
Senior Unity Game Developer specializing in VR/XR
“Unity VR programmer with multiple shipped Meta Quest titles (including Lead Programmer on Infinite Inside), spanning core architecture, interactions, Addressables, and localization. Also independently designed/programmed/directed the commercial Steam release Zellige: The Tilemaker of Granada, managing a 10-person team and earning positive coverage from Rock Paper Shotgun.”
Senior Unity/XR Developer specializing in AR/VR and AWS-backed real-time experiences
“Unity XR developer who has shipped multiple Meta Quest apps, including an NHS medical training VR simulation where realistic, consultant-validated interaction mechanics and highly configurable systems were critical. Also built and shipped a solo indie AR product ("Eugene's AR Wiki") end-to-end, supporting a wide range of iOS/Android devices and incorporating analytics, interactive content, and engagement features like word games and face filters.”
Senior Frontend Engineer specializing in React/TypeScript web applications
“Senior frontend engineer who led end-to-end delivery of a large ecommerce platform at Foschini Group and built a complex healthcare operations dashboard for UK-based Ceracare. Strong in React/TypeScript/Next.js architecture, design systems, and performance at scale, with a pragmatic approach to state management (React Query/Redux) and quality (Storybook + testing + code reviews).”
Senior Front-End Developer specializing in UX-focused React applications
Senior Software Developer specializing in Unity VR and mobile apps
“Unity/VR developer who shipped a Meta Quest wireless conversion of a previously wired VR product, owning research, network troubleshooting (2.4 vs 5 GHz), performance tuning, and reworking hand tracking. Also built a British Airways cabin crew training application largely solo and deployed it across iOS, Android, PC, WebGL, and Web Player with platform-specific optimization strategies.”
Senior Unity Game Developer specializing in gameplay systems, LiveOps, and AR/VR
“Unity gameplay engineer with hands-on experience building deterministic state/input systems that improve responsiveness and frame stability, validated through profiling and playtests. Also implemented multiplayer gameplay using Photon Fusion/PUN, addressing latency and input feel via local simulation plus reconciliation, and uses AI tools to accelerate debugging and iteration.”
Senior Game Developer specializing in AR/VR and real-time interactive media
“Senior Unity game programmer who shipped a Meta Quest VR game (Unearthed VR) and owned key systems spanning gameplay, UI, shaders/VFX, and VR interaction. Notably built a reusable, general VR interaction framework to make interactions intuitive and user-friendly, and emphasizes scalable, data-oriented architecture for maintainable Unity projects.”
Mid-level Product & QA Specialist specializing in FinTech payments and growth
“QA tester with console game experience across PlayStation/Xbox/Nintendo, focused on online multiplayer stability and monetization/reward flows, with pre-launch defect prevention. Brings a regulated fintech compliance-testing background and applies structured triage, SQL-based server/client validation, and AI-assisted workflows to accelerate coverage and debugging.”
Senior XR/Unity Developer specializing in VR training SDKs and immersive tooling
“Unity/XR engineer from Immerse Learning’s SDK team who shipped Meta Quest training experiences by building the underlying Unity libraries and editor extensions used by both internal developers and external SDK licensees. Has hands-on experience solving hard multiplayer/physics authority problems with a custom WebSocket relay approach, and is independently building a Unity management/puzzle prototype featuring a runtime level editor and multithreaded, tile-based pathfinding.”
Senior QA Engineer specializing in full-stack test automation and CI/CD
Mid-level QA Engineer specializing in test automation for web and backend systems
Senior Unity Developer specializing in VR/AR and multiplayer experiences