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Will Long - Principal Software Engineer in Remote, US

Will Long

Principal Gameplay Programmer specializing in game systems and cross-platform architecture

AristocratDeVry UniversityRemote, US16 Years ExperiencePrincipal LevelWorks Flexible

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About

Principal-level game engineer with deep Unity/C# systems experience who rebuilt a core procedural reels framework for long-term extensibility and partner-team adoption. Also stands out for early, hands-on AI/LLM gameplay work in a multiplayer text game, including NPC memory/personality systems, custom model deployment, and cost-scaled inference infrastructure, plus shipped VR RTS experience across Quest/Rift-era and mobile VR platforms.

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Key Strengths

  • end-to-end ownership of core Unity gameplay systems
  • architecting extensible, maintainable frameworks for multiple game teams
  • strong stakeholder collaboration with designers and partner teams
  • designer-friendly configurable system design
  • AI/LLM gameplay integration for immersive NPC interactions
  • iterative LLM architecture adaptable to new models
  • pragmatic reliability engineering with graceful fallbacks
  • cost-aware AI infrastructure scaling and profitability modeling
  • network resilience mindset for multiplayer systems
  • VR/mobile performance optimization under constrained hardware

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Experience

Principal Software EngineerAristocrat · Jan 2022 – Jan 2026
Sr. Gameplay EngineerTap Slots · Jan 2018 – Jan 2022
Sr. Unity EngineerPetroglyph Games · Jan 2016 – Jan 2018
Earlier RolesVarious · Jan 2010 – Jan 2016

Education

DeVry Universitybachelor, Game & Simulation Programming
College of Southern Nevadaassociate, Computer and Information Technology

Languages

English

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Will LongPrincipal Gameplay Programmer specializing in game systems and cross-platform architecture