Pre-screened and vetted in the NCR Delhi.
Mid-level Software Engineer specializing in Angular and FinTech platforms
Senior Frontend Engineer specializing in scalable logistics web applications
“Frontend-focused engineer at YTech Global with roughly 3.5 years on a logistics contract management platform, owning major pieces of architecture for micro frontends, real-time workflows, and operational dashboards. They describe building the first UI-based contract management experience for shippers and carriers, helping grow usage from 10,000 to 20,000 users while partnering closely with backend teams on API and WebSocket design.”
Mid-level Software Engineer specializing in full-stack developer tools and AI systems
Senior Frontend Engineer specializing in web applications and product engineering
Mid-level Full-Stack Engineer specializing in healthcare platforms and cloud-native systems
“Built both a React/Supabase kanban product and CodeVoyage, a multi-agent platform for navigating large TypeScript/Node.js codebases. Stands out for being unusually rigorous about AI-assisted development: they quantify AI usage, manually verify generated code, and have firsthand experience debugging failures in persistence layers, retrieval quality, and long-context agent orchestration.”
Junior Full-Stack Developer specializing in MERN and mobile applications
Mid-level AI/ML Engineer specializing in LLMs, MLOps, and AI security
Director-level Engineering Manager specializing in AI-native product delivery
Senior Software Architect/Lead specializing in IoT, Big Data streaming, and cloud microservices
Senior Full-Stack .NET Developer specializing in cloud-native enterprise platforms
Junior Software Engineer specializing in backend systems, AI agents, and EdTech platforms
Entry-level Full-Stack Developer specializing in web development and secure systems
Senior Unity Developer specializing in cross-platform games and VR/AR
Unity Team Lead specializing in multiplayer games and AR/VR
“Unity gameplay programmer with Photon-based multiplayer experience who built a real-time player feedback system (instant animation/VFX/audio + score updates) using events/ScriptableObjects to keep gameplay and UI decoupled. Has tackled movement desynchronization under variable latency with client-side prediction/interpolation and uses AI tools to speed up prototyping and balancing for a procedurally generated, math-based casual game.”
Junior Backend Software Engineer specializing in integrations, payments, and data migration
Mid-level QA Tester specializing in manual testing for web, mobile, and gaming products
Entry-Level Quant Developer specializing in low-latency systems and autonomous robotics
Engineering Manager and Full-Stack Engineer specializing in SaaS platforms
Senior Unity Game Developer specializing in XR and multiplayer experiences