Pre-screened and vetted.
Senior DevSecOps Engineer specializing in secure cloud-native CI/CD platforms
Mid-level Machine Learning Engineer specializing in LLMs, ranking, and scalable ML systems
Senior Software Engineer specializing in scalable backend microservices and cloud platforms
Senior Full-Stack Software Engineer specializing in cloud-native microservices
Staff Full-Stack & AI Engineer specializing in LLM platforms and scalable cloud systems
Mid-level Machine Learning Engineer specializing in LLM personalization and scalable MLOps
Mid-level Full-Stack Developer specializing in cloud-native microservices
Senior Full-Stack Engineer specializing in scalable cloud platforms and AI integrations
Mid-level AI/ML Engineer specializing in LLM fine-tuning, RAG, and MLOps
Senior Full-Stack Engineer specializing in AI/GenAI and cloud-native platforms
Mid-level Software Engineer specializing in real-time backend systems and FinTech payments
Mid-level AI/ML Engineer specializing in LLMs, RAG, and multi-agent systems
Principal Software Engineer specializing in scalable, secure multi-platform systems
“Engineering leader and former CTO/Disney|ABC engineering manager who built white-label mobile app architecture that supported a branded app and successful exit, and later scaled Disney Channel brand app teams across iOS/Android/web and major OTT platforms. Led kid-safety architecture for DisneyNOW (“Junior mode” with PIN) and partnered with product/legal on COPPA compliance, emphasizing maintainable tech choices and strong execution processes.”
Intern Embedded Software Engineer specializing in RF/SDR and robotics systems
“Robotics student who built a fully autonomous "Pacman" robot car using ROS 2, integrating LiDAR/IMU sensing with localization, autonomous driving, and a custom RRT + A* planner. Demonstrated practical embedded optimization on an RP2040 by balancing replanning frequency with safety via rapid collision checks.”
Senior Software Engineer specializing in cross-platform rendering and game UI systems
“Game UI engineer with shipped experience on Paladins (Unreal Engine 3/C++), including an in-game store with automated grid-based recommendation layout and an inventory UI built for PC/PlayStation/Xbox/Switch. Emphasizes production readiness through clean separation of UI/data, strong documentation for engineering and content workflows, and memory-conscious UI patterns (pooled entries/paged navigation) for constrained platforms like Switch.”
Junior Software Development Engineer specializing in AWS IAM policy verification
Mid-Level Full-Stack Software Engineer specializing in cloud-native microservices
Mid-level AI/ML Engineer specializing in LLMs, RAG, and distributed MLOps
Mid-Level Software Engineer specializing in distributed backend systems and cloud microservices
Mid-level Software Engineer specializing in distributed systems and big data