Pre-screened and vetted.
Entry-Level Software Engineer specializing in healthcare data and AI-enabled tools
Mid-Level Full-Stack Engineer specializing in UX-focused web platforms
Intern Software Engineer specializing in cloud infrastructure, DevOps, and AI-enabled systems
Junior Full-Stack Software Engineer specializing in Python/React and AI-powered web apps
Mid-level Software Developer specializing in C++ and Unreal Engine AI systems
Mid-level Unity Game Developer specializing in mobile, WebGL, and PC games
Junior Full-Stack Developer specializing in AI integrations and LLM research
Mid-Level Full-Stack Software Engineer specializing in cloud microservices and Voice AI
Junior Full-Stack Engineer specializing in Next.js and modern web platforms
Junior Game Programmer and Game Designer specializing in Unreal Engine and Godot
Entry-Level Game Designer and Developer specializing in Unity and gameplay systems
Mid-Level Full-Stack Engineer specializing in React, TypeScript, and Node.js
Mid-Level Software Engineer specializing in Java/Spring microservices and cloud
Junior Embedded Engineer specializing in microcontrollers, RTOS, and hardware interfacing
“Project lead who restored a 1999 vintage museum robotics exhibit by inventorying and integrating legacy systems, reverse engineering original behavior, and reimplementing it in a modern codebase. Notably optimized Tesseract OCR and machine-vision pipelines to run on a 400MHz Pentium III with 256MB RAM while bringing up and tuning degraded FireWire IIDC cameras using scarce legacy documentation.”
Mid-Level Game Developer specializing in tools, engines, and Unity/Unreal
“Unity gameplay developer who implemented a zone-based variable-gravity system for a car/racing game ("Electric Car"), requiring careful physics tuning to keep the vehicle controllable and on-screen. Iterates via repeated playtesting to balance feel and smoothness, and uses AI tools to accelerate debugging and unit test work.”
Junior IT & Software Engineering Co-op with VR and computer vision projects
“Dual major in Computer Science & Engineering and Electrical Engineering who built a VR-based powered wheelchair assessment simulator with an NGO for disabled clients. Served as software/controls lead, implementing ESP32 head-array firmware (HID keyboard approach), Unity motion/physics and safety logic, and therapist-oriented scoring/logging; achieved <50ms motion variability and reduced collisions by ~50% in user trials.”
Mid-level AI/ML Engineer specializing in NLP, GenAI, and conversational AI
“Built and deployed a production bilingual (Bengali/English) AI virtual assistant that replaced IVR for telecom customer service at massive scale (~15M users), integrating ASR/TTS, Rasa dialogue management, and custom NLP. Overcame low-resource Bengali data and noisy call-center audio with synthetic data augmentation and transformer fine-tuning, achieving significant production gains including ~50% reduction in support calls.”