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Vetted Code Reviews Professionals

Pre-screened and vetted.

MC

Mid-level Full-Stack Java Developer specializing in cloud-native web applications

Washington, D.C.3y exp
Mark LabsUniversity of Southern Mississippi
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HR

Mid-level Backend & AI Engineer specializing in agentic systems and scalable microservices

Remote, US3y exp
CloserlookUniversity of New Hampshire
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MP

Mid-Level Full-Stack Software Developer specializing in Java/Spring and JavaScript

3y exp
AssurityUniversity of Texas at Arlington
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TC

Mid-level Full-Stack Java Developer specializing in FinTech web applications

Fargo, ND4y exp
U.S. Army ReserveMinnesota State University Moorhead
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MC

Principal Full-Stack Engineer specializing in scalable SaaS and cloud-native systems

Florence, AZ9y exp
Tech HoldingUniversity of Arizona
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JL

Junior Full-Stack Software Developer specializing in web and cloud applications

Culver City, CA1y exp
Property MatrixSanta Clara University
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LG

Mid-Level Backend Software Engineer specializing in AWS microservices and AI/automation

5y exp
Navitus Health SolutionsUniversity of Cincinnati
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DK

Mid-Level Software Engineer specializing in cloud-native microservices and event-driven systems

NJ, USA5y exp
WiproUniversity of Central Missouri
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CL

Junior Software Engineer specializing in full-stack web apps and REST APIs

Denton, TX4y exp
Insight EnterprisesUniversity of North Texas
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AS

Junior Robotics Software Engineer specializing in ROS2 and embedded systems

Mount Lebanon, Lebanon1y exp
Clever SystemsQueen Mary University of London
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SP

Mid-level Full-Stack Developer specializing in Healthcare platforms

4y exp
Context 4 HealthcareNorthern Illinois University
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JO

Jack Oakley

Screened ReferencesStrong rec.

Director-level VR Game Programmer specializing in Unity and QA leadership

Austin, TX15y exp
Viewer ReadyUniversity of Central Florida

Unity/VR gameplay engineer who has shipped full games and built a robust coin economy + massive gear customization system (over a million combinations) backed by a cloud service. Notably discovered and fixed a severe backend security flaw by adding proper authentication (security key + OAuth2), and has hands-on VR performance optimization experience (OVR Metrics, LOD/mipmaps, imposters) plus multiplayer sports sync design using Photon PUN2.

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MR

Michael Rouse

Screened ReferencesStrong rec.

Senior Unity/C# Gameplay & Systems Developer specializing in VR/AR

Pwllheli, Wales, UK4y exp
FreelanceBangor University

Lead Unity developer who shipped two public-facing VR projects (Aberwla full release and Cognetic demo) end-to-end to the Meta Quest Store at Animated Technologies, including optimization and VRC compliance. Currently building solo first-person horror/ghost-hunting projects and aiming to ship a small-scope atmospheric title to Steam to broaden platform shipping experience.

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SM

Syed Mujtaba

Screened ReferencesStrong rec.

Senior Frontend Developer and MERN Stack specialist

Pakistan9y exp
Dadan.ioSEGi University

Frontend engineer experienced leading client-facing portals (including WebGL integrations) and admin panels, with a strong focus on scalable architecture (monorepo, shared design system/atomic design) and performance. Has built complex React+TypeScript workflows like multi-step user creation with dynamic forms, and ships major features (e.g., video recording) using feature-flagged, trunk-based delivery and E2E testing.

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KA

Kamran Ali

Screened ReferencesStrong rec.

Senior Frontend Developer specializing in React and Next.js performance & SEO

Tbilisi, Georgia8y exp
Gordian SolutionsLahore Garrison University

Frontend engineer who led end-to-end builds for chauffeur/service platforms (Mychauffeur.com, comfydrive.com), implementing Atomic Design architecture with Next.js, MUI, and Redux. Experienced in building React+TypeScript dashboards, improving performance via SSR migration, and shipping high-risk features like MADA payment integration with Cypress-based QA and Sentry monitoring.

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MA

Mehrnaz AkbariQamsari

Screened ReferencesStrong rec.

Senior Frontend Developer specializing in React and TypeScript

Vancouver, BC8y exp
Blu Bank

Frontend engineer who led end-to-end delivery of a Next.js/TypeScript product, including a permission-based React dashboard for managing employee gift card bonuses across large companies. Demonstrated strong architecture and quality practices (multi-reviewer PR workflow), plus performance-focused UX for bulk Excel uploads using Ant Design forms with inline validation and efficient row updates. Known for close product/design collaboration to simplify complex workflows into step-based, user-friendly flows and for shipping quickly with tight QA/Jira-driven iteration.

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PG

Parvesh Garg

Screened ReferencesStrong rec.

Unity Team Lead specializing in multiplayer games and AR/VR

Greater Noida, UP, India14y exp
Real11 Fantasy Sports

Unity gameplay programmer with Photon-based multiplayer experience who built a real-time player feedback system (instant animation/VFX/audio + score updates) using events/ScriptableObjects to keep gameplay and UI decoupled. Has tackled movement desynchronization under variable latency with client-side prediction/interpolation and uses AI tools to speed up prototyping and balancing for a procedurally generated, math-based casual game.

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EO

Emmanuel Okeibunor

Screened ReferencesStrong rec.

Mid-Level Frontend/Full-Stack Developer specializing in Nuxt.js and e-commerce systems

Lagos, Nigeria3y exp
SycamoreUniversity of Benin

Frontend engineer who has led end-to-end builds (including an SSR Vue 3 app) and delivered complex React + TypeScript internal dashboards for a fintech (Sycamore). Demonstrated strong architecture and performance chops, including refactoring a large internal tool with lazy loading and route-based code splitting to improve load speed by 64%, and operating within a robust CI/CD + QA pipeline.

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YV

Yury Vasilevich

Screened ReferencesStrong rec.

Staff Unity Tech Lead specializing in F2P mobile live-service games

Gdańsk, Poland16y exp
Dynamic GamesBelarusian State University of Informatics and Radioelectronics

Senior Unity Developer / Tech Lead who has shipped Unity games across a wide range of platforms (mobile, stores, WebGL, Steam). Built two full Unity game frameworks solo—a slots engine used for 100+ games and a bingo engine used for 9+ games—owning architecture, core gameplay systems, UI, performance optimization, and SDK integrations.

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BS

Basit Siddiqui

Screened ReferencesStrong rec.

Senior Frontend Lead specializing in ed-tech platforms and gamified learning

Islamabad, Pakistan9y exp
Knowledge PlatformIqra University

Frontend lead with ~6 years building edtech platforms (LMS + CMS) using Svelte and React/TypeScript. Manages a 6–7 person team and owns architecture, CI/CD, and production quality practices (error boundaries, crash/downtime alerting). Has hands-on experience improving performance at scale via micro-frontends, lazy loading/code splitting, and virtualization/pagination for heavy UI screens (e.g., Bonzo game platform).

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SK

Satyam Kumar

Screened ReferencesStrong rec.

Mid-Level Unity Engineer specializing in multiplayer, graphics, and AR/VR simulation

Nottingham, United Kingdom4y exp
The Simulator CompanyNottingham Trent University

Unity VR developer who improved engagement on a space-exploration KIDS VR title by tackling motion discomfort and unclear interaction flow—refactoring XR locomotion, rebuilding onboarding with a state machine, and optimizing rendering to sustain 72+ FPS on standalone headsets. Also brings Photon Fusion multiplayer experience with server-authoritative design, client-side prediction, and rollback-safe deterministic gameplay, plus strong cross-functional iteration with designers and artists.

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RO

Ridwan Oladipupo

Screened ReferencesStrong rec.

Senior Frontend Engineer specializing in React, Node.js, and AWS

Halifax, Canada11y exp
ArticiPayDalhousie University

Frontend engineer who led the Dash Merchant App and Backoffice platform (React/TypeScript/Redux) supporting $50M+ in monthly transactions. Focused on scalable architecture and reliability—introduced typed API layers, centralized error handling, and performance optimizations (including ~40% load-time reduction) while driving team adoption through incremental refactors, templates, and pairing.

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