Pre-screened and vetted.
Senior Embedded Systems Software Engineer specializing in ADAS, infotainment, and automotive platforms
Senior AI/ML Engineer specializing in computer vision, GenAI, and 3D spatial analytics
Senior Machine Learning Engineer specializing in AI, NLP, computer vision, and GenAI
Mid-level Software Engineer specializing in full-stack systems, AI, and cybersecurity
Mid-level Software Engineer specializing in backend systems and healthcare IT
Senior Software Engineer specializing in embedded systems, simulation, and data science
Mid-level Software Engineer specializing in AI platforms and distributed systems
Junior Full-Stack Software Engineer specializing in web apps and developer tools
“Frontend engineer who built the full frontend for gameofstreaks.com using React/Next.js with an emphasis on responsive design, accessibility, SEO, and performance profiling. Has experience refactoring legacy HTML/CSS/JS sites into reusable React components and shipping quickly with unit tests, CI/CD, and branch-based deployments; also collaborates with designers in hackathon settings (e.g., an AI interview practice app).”
Executive AI Product & Controls Engineering Leader specializing in agentic video editing and EV systems
“Startup builder (MagicSeven) who designed and implemented a browser-based, agentic video editor end-to-end, including an AWS event-driven multimodal LLM “indexing” pipeline and an orchestration LLM agent for searching and manipulating footage. Demonstrates deep video file/codec knowledge plus practical production hardening of LLM workflows (format validation, plan/execute, S3-based state for debuggability).”
Mid-level Full-Stack Software Engineer specializing in web, cloud, and AI/ML
“Software engineer with experience at Wipro and Tylmen Tech owning customer-facing onboarding and real-time features end-to-end (React + Spring Boot) and building TypeScript/React apps backed by Node.js microservices (MongoDB, RabbitMQ). Strong in production reliability and fast iteration: feature-flagged rollouts, idempotent APIs/consumers, DLQs, and SLO-driven incident tooling, including an internal QA & release dashboard adopted by engineering and support teams.”
Senior Computer Vision & Sensor Algorithms Engineer specializing in imaging systems
“Robotics/remote-sensing software engineer who built and validated multisensor image-processing and spectral chemical-detection pipelines (RX anomaly detection, ACE), including calibration protocols with a motorized shutter and rigorous data QC. Uses white-box NumPy simulators to debug SLAM/registration issues before translating logic to C++, and partnered with hardware teams to solve temperature-driven signal variation via combined software calibration and improved thermal management.”
Intern Robotics Engineer specializing in autonomous navigation and SLAM
“Robotics software engineer with deep ROS2 Humble/Nav2 experience who built an SDF-based navigation system (RRT* global planning + gradient-based local avoidance) and implemented scan-matching localization. Proven real-time performance debugging and optimization on hardware (Unitree B1), including halving compute-cycle latency and resolving ROS2 jitter/message-drop issues through explicit QoS and executor/callback-group design.”
Senior Machine Learning Engineer specializing in MLOps and Generative AI
Senior Software Engineer specializing in robotics, ML, and full-stack web development
Mid-level AI/ML Software Engineer specializing in Generative AI and NLP
Junior Robotics & Machine Learning Engineer specializing in perception, SLAM, and edge AI
“Built and deployed an Azure-based, fine-tuned CLIP visual retrieval system at Staples for a ~300k-item product catalog, improving edge-case recall by 12% by engineering a custom delta-similarity/dynamic-margin loss. Also has robotics experience using ROS2 for sensor/compute orchestration, including GPS-time-synchronized sensor triggering for robot swarms and latency-bounded optical-flow benchmarking for edge deployment.”
Senior Software Developer specializing in AR/VR, computer vision, and mobile graphics
“Unity/C# engineer with hands-on experience building cross-platform VR/mobile prototypes at Verizon Labs, including a networked VR cinema and virtual office application. Particularly strong in performance engineering: they describe custom update architecture, shader work, and low-level iOS optimization that enabled 60 FPS while rendering HD video textures and running voice chat simultaneously. They also bring adjacent computer vision integration experience from Nomad-Go, with a practical focus on latency, inference/render separation, and data consistency.”
Mid-level AI/ML Engineer specializing in agentic AI and production ML systems
“ML/AI engineer with hands-on experience shipping production computer vision and GenAI systems, including a fabric defect detection platform that combined vision models with agentic LLM workflows to reach 89% human-inspector agreement at 200 ms latency. Also built a RAG-based code QA tool for developers and emphasizes production monitoring, evaluation, caching, and reusable Python service design.”