Pre-screened and vetted.
Mid-level SDET/Software Engineer specializing in test automation and CI/CD
“AAA game QA professional from Ubisoft (For Honor) with deep live-service multiplayer experience. Known for owning network/competitive integrity risks and building a custom network simulation tool to reliably reproduce desync issues, accelerating debugging and saving 100+ hours. Strong end-to-end QA process skills spanning test planning, triage, regression, and release verification using JIRA/TestRail.”
Mid-level Robotics Software & Systems Engineer specializing in ROS2 multi-robot autonomy
“Robotics software engineer with ROS2 multi-robot experience spanning decentralized signal source localization (LoRa RSSI on TurtleBot3) and a master’s-thesis project on collaborative object transportation with 4 robots. Strong in sim-to-real debugging—implemented noise modeling (RBF) and practical hardware/coordination fixes (CoG tuning, clock sync/flags) to make algorithms work reliably on real robots.”
Senior Game Programmer specializing in Unity gameplay systems and animation tech
“Unity developer with cross-platform shipping experience (console and mobile) who optimized an open-world game to run on Nintendo Switch at 30 FPS by building a dynamic character pooling/occlusion-culling management system that created the illusion of hundreds of NPCs with only ~30 active. Has owned core character systems (player/NPCs, customization, interactions) and also applies AI tools to rapidly iterate on personal projects like a profitable trading bot strategy.”
Mid-level Machine Learning Engineer specializing in cloud-native GenAI and RAG systems
“Built and productionized an internal GenAI chatbot that makes company policy/SOP knowledge instantly searchable, using a secure RAG architecture on AWS (Bedrock/Titan embeddings/OpenSearch Serverless, Textract/Lambda/S3 ingestion, Claude 3 Sonnet). Demonstrates strong MLOps/orchestration experience (Airflow, Step Functions with Lambda/Glue/SageMaker) and a rigorous reliability approach (RAGAS metrics, A/B testing, citation validation, monitoring), including collaboration with compliance stakeholders via review dashboards.”
Junior Software Engineer specializing in robotics simulation and machine learning
“Undergraduate AI/robotics research assistant who built a city-scale robotics simulation stack for embodied question answering, including JSON-driven environment generation and a ROS 2 pipeline bridging Isaac Sim sensors (CV/LiDAR) to external ML/RL algorithms. Also created and deployed an open-source library workflow tool adopted across multiple local libraries, using GitHub Actions CI/CD for signed releases and automated updates.”
Intern Robotics Software Engineer specializing in ROS2 multi-robot autonomy
“Robotics intern at the University of Delaware who built and debugged ROS2-based multi-robot coordination systems, focusing on real-time reliability (timestamp alignment, latency/jitter instrumentation, QoS/executor tuning). Also improved SLAM stability by fixing LiDAR/encoder synchronization and tuning state-estimation parameters, with a simulation-first workflow using Gazebo and Docker/CI for reproducible deployments.”
Junior AI Software Engineer specializing in RAG agents and cloud data platforms
“AI Software Engineer (student employee) at University of Washington IT who helped deploy "Purple," a governed, explainable LLM platform on Azure used by 100,000+ students/faculty/staff. Independently led scalable reliability efforts by building automated agent quality/load/red-team testing and CI/CD health validation (Playwright/Node.js, Azure DevOps), and previously built an explainable AI scheduling assistant for clinical operations at Proliance Surgeons.”
Junior Machine Learning Engineer specializing in semantic search and retrieval systems
“Built and shipped a production RAG system (“TROJAN KNOWLEDGE”) for answering questions over technical PDFs, using a 3-stage retrieval stack (BM25 + FAISS + cross-encoder) to lift F1 from 71% to 84%. Drove major performance gains with a 3-level cache (memory/Redis/disk) cutting latency from ~200ms to ~10ms, and added Prometheus/Grafana monitoring plus LangChain-based fallback logic to handle OpenAI rate limits under load.”
Intern Mechanical Engineer specializing in robotics design and CAD
“Robotics engineer focused on MATLAB-based simulation and system-level/mechanical aspects of robot safety and coordination. Built an obstacle detection/collision-avoidance approach for a SCARA robot in shared human workspaces and optimized a swarm robotics simulation via priority-based task allocation and congestion-aware routing; currently ramping up on ROS concepts and interested in Gazebo + Docker/CI/CD for end-to-end robotics workflows.”
Mid-level Robotics Software Developer specializing in ROS and autonomous mobile robots
“System-level robotics software engineer with production experience in both ROS 1 and ROS 2 who served as technical owner for an initial ROS1→ROS2 migration, including catkin→ament/colcon and refactoring core communication nodes. Strong in hardware-validated integration work—debugged intermittent message drops by tuning ROS 2 QoS for embedded firmware interfaces and stabilized real-time navigation behavior through timing/telemetry analysis and cross-team coordination.”
Executive Technology & Product Leader specializing in games, platforms, and real-time systems
“Engineering leader with gaming and fintech/trading-firm experience who built a sponsor-funded gaming rewards platform (AmEx-style) requiring integrations across Steam/Epic/Xbox/PlayStation and Discord. Emphasizes production-grade, 12-factor delivery with Terraform/Docker/CI/CD and automated testing, plus pragmatic org scaling and remote-team culture built on aligned autonomy and trust.”
Senior Unity Engineer specializing in VR/AR and game systems
“Unity generalist and lead engineer with shipped Meta Quest VR experience, including leading the refactor of BoxVR into FitXR (subscription multi-studio fitness app) and running the core tech team. Also built and shipped a mobile wingsuit game (Wingsuit Pro) with one artist that reached #1 in Sports in 8 regions, demonstrating strong gameplay iteration and performance optimization expertise.”
Junior Data Scientist / Software Engineer specializing in data pipelines and applied ML
“Built a production RAG chatbot for Worcester Polytechnic Institute that indexes 500+ webpages using FAISS + Llama 3, with strong grounding/hallucination controls (confidence thresholds and citations). Also has internship experience orchestrating multi-step ETL pipelines with AWS Step Functions and delivered a 30x faster fraud/claims triage workflow at Munich Re using association rules and stakeholder-friendly dashboards.”
Mid-level Full-Stack Engineer specializing in cloud-native microservices and healthcare portals
“Backend/platform engineer in healthcare and consulting (Molina Healthcare, TCS) who productionized real-time eligibility/authorization and care navigation workflows with strong reliability and HIPAA security. Demonstrated measurable performance gains (≈40% latency reduction, ~99% uptime) using Spring Boot APIs, SQS decoupling, Redis caching, and deep observability, and regularly leads technical demos that accelerate client adoption.”
Mid-level AI/ML Engineer specializing in Generative AI and RAG pipelines
“AI/LLM engineer with healthcare domain experience who built a production clinical support “chart bot” for Molina, including PHI-safe ingestion of 200k+ PDF policies, vector retrieval, and a fine-tuned LLaMA served via vLLM on ECS Fargate. Demonstrated measurable performance wins (HNSW + namespace partitioning; 30% inference latency reduction) and a rigorous evaluation/monitoring approach, while partnering closely with nurses and operations teams to shape workflows and guardrails.”
Software Engineer specializing in full-stack development and AI/ML automation
“Backend Python engineer focused on production-grade automation and reliability, with hands-on experience designing scalable API systems on PostgreSQL and making pragmatic architecture calls (modular monolith over premature microservices). Demonstrated measurable performance wins (50–60% latency reduction) and strong operational rigor via observability, incremental rollouts/feature flags, and security patterns like JWT + RBAC + database row-level security.”
Mid-level Full-Stack Engineer specializing in cloud-native microservices and FinTech systems
Senior Software Engineer specializing in backend APIs and cloud-native services
Director-level Development Manager specializing in AWS cloud and DevOps
Mid-level Machine Learning Engineer specializing in MLOps and production ML systems
Mid-Level Full-Stack Software Engineer specializing in Cloud, Microservices & Distributed Systems
Mid-Level Full-Stack Software Developer specializing in enterprise web applications
Mid-level Data Scientist specializing in ML and Generative AI (LLMs, NLP, Computer Vision)