Pre-screened and vetted.
Senior Software Engineer specializing in FinTech compliance systems
Senior Full-Stack Software Engineer specializing in Java, React, and distributed systems
“Implementation and AI workflow engineer who has owned customer deployments end-to-end for messaging/integration platforms and also built production-oriented LLM systems. Stands out for combining stakeholder-facing delivery leadership with hands-on experience in Kafka/MongoDB integrations, RAG/agent architectures, and resilient document-processing pipelines with strong validation and fallback controls.”
Senior Technical Artist specializing in game art pipelines, automation, and localization
“Marketing creative/production specialist with experience localizing Facebook ads, marketing emails, and animated billboards for regional markets at Hi5 Games and Tiffany & Co. Has built permutation-based ad templates in Figma for crypto/DeFi marketing (CheatDAO/QiDAO) and produces lightweight motion assets using After Effects/Premiere with optimized encoding workflows.”
Intern Software Engineer specializing in AI/ML and data-driven web tools
Executive Technology Leader (CTO/EVP) specializing in healthcare SaaS platforms
Mid-level Full-Stack Software Engineer specializing in healthcare and enterprise web applications
Mid-level Machine Learning Engineer specializing in healthcare and enterprise analytics
Senior Full-Stack Software Engineer specializing in backend systems and enterprise platforms
Senior Backend Software Engineer specializing in AWS cloud-native data platforms
“AWS-focused Python backend/data engineer who builds production analytics APIs and ETL pipelines using API Gateway, Lambda, Step Functions, ECS, Glue, S3, and RDS. Strong in operational reliability and performance tuning (including SQL indexing/partitioning) and has modernized legacy SAS statistical processing into validated Python services with phased rollouts and stakeholder sign-off.”
Mid-level Software Engineer specializing in backend systems and FinTech microservices
Senior Software Engineer specializing in AWS serverless, APIs, and data/ETL platforms
Mid-level QA & Data Processing Engineer specializing in sports motion capture and gaming platforms
Mid-Level Software Engineer specializing in full-stack and AI/LLM evaluation
Mid-level Backend Software Engineer specializing in cloud microservices and distributed systems
Mid-level GenAI/ML Engineer specializing in RAG, semantic search, and LLM systems
Mid Software Engineer specializing in Java microservices and cloud applications
Mid-level Software Engineer specializing in full-stack systems and applied AI
“Backend/ML engineer who has built both enterprise data pipelines and real-time AI products: modular Python (Flask/FastAPI) services integrating automation scripts and low-latency ML inference (MediaPipe, PyTorch) plus OpenAI-powered feedback. Demonstrated measurable performance wins (~30% faster HR workflows; ~40% faster AWS pipelines across 100+ Oscar Health feeds) and strong multi-tenant/data-isolation patterns (schema-based isolation, RBAC, microservices).”
Senior Software Engineer specializing in distributed systems and telecom platforms
“Engineer with deep telecom and platform experience who helped build a startup product from a 10-person company through growth to acquisition, contributing architecture, coding, and Docker-based scaling. Strong in Go, Java, TypeScript/React, and event-driven systems, with hands-on experience building high-throughput mobile operator platforms and healthcare claims integrations under real production load.”
Mid-level Frontend Software Engineer specializing in internal web applications
“Front-end engineer focused on sophisticated internal operational tools, including a campaign planning interface for advertising and operations teams with connected workflows and data-heavy tables. Stands out for building reusable component patterns, improving table usability and performance, and using TypeScript carefully to keep UIs stable as APIs evolve.”
Senior Unity Engineer specializing in game development and simulation systems
“Unity/C# gameplay engineer who led development on Fantasti League 2.0, a real-time virtual sports platform, building a data-driven pipeline that connected backend results to 3D visualization and overlays. Brings hands-on experience in mobile optimization, reusable input systems, multiplayer with Photon, and engineering process improvements like CI/CD, testing, and QA analytics.”