Pre-screened and vetted.
Intern Technical Artist specializing in Unity real-time 3D visualization
“Unity/VR developer working on real-time Formula 1 broadcast simulations, including a 3D VR experience that lets users follow any car and compare qualifying laps using live F1 data. Built a proprietary math engine and JSON-based pipeline to drive accurate real-time car positioning in Unity; the 7-month effort became the team’s MVP and significantly increased app engagement.”
Senior QA Automation Engineer specializing in end-to-end and API test automation
“QA automation engineer in a banking domain who owned an end-to-end automation suite for critical money movement flows (onboarding, funding, transfers). Demonstrated impact through edge-case coverage (min balance, boundary amounts, repeated actions, timeouts), CI/CD gating with smoke vs regression suites, and catching a high-impact timing defect where UI success masked incorrect balance updates.”
Mid-level Technical Support Engineer specializing in enterprise SaaS and cloud platforms
“Customer-facing platform support professional focused on application security and reliability for SaaS integrations, with hands-on experience troubleshooting API auth failures and data update issues using Linux/app/DB logs, SQL, and monitoring. Demonstrates strong security fundamentals (least privilege, TLS/access controls, credential rotation) and can design secure AWS agent integrations while also supporting Azure containerized REST API deployments via CI/CD.”
Senior Full-Stack Developer specializing in React/React Native and SaaS platforms
“Frontend engineer who has led end-to-end delivery of a climate-risk visualization/financial impact web platform using micro-frontends (Webpack Module Federation), a shared MUI design system, and React Query server-state to keep independent modules consistent and performant. Also improved a complex rules-heavy document editor (Crove.app) by eliminating input lag with memoization + Web Workers and introducing a headless rendering engine reused across products, with disciplined rollout via feature flags and Sentry monitoring.”
Senior Backend/Full-Stack Engineer specializing in data platforms and cloud microservices
“Backend engineer who built and shipped an end-to-end AI outreach product (LazyMails) combining a LinkedIn-scraping Chrome extension with a FastAPI/Postgres backend and Gemini-powered email generation, achieving major personal productivity gains. Also has enterprise experience at TCS on Humana’s 500k+ user wellness platform running Kubernetes microservices with Azure DevOps CI/CD, plus Kafka-based real-time eligibility event streaming and GitOps-driven operations.”
Senior Unity Developer specializing in game architecture, UI, and multiplayer systems
“Unity game developer who shipped a major core-mechanic change (“bowler quality”) for a bowling-sim game, using Firebase A/B testing and analytics to find the right difficulty/monetization balance and adding targeted onboarding to address player confusion. Also refactored a Photon-based multiplayer matchmaking/initialization “waterfall,” fixing a long-standing async host-selection bug that caused infinite loading.”
Mid-level Backend Software Engineer specializing in Java microservices and Azure cloud
Senior Software Engineer specializing in backend systems, cloud infrastructure, and applied AI/ML
Mid-level QA Engineer specializing in manual, automated, API, and mobile testing
Mid-level Full-Stack Java Developer specializing in Spring Boot microservices and REST APIs
Mid-level Backend Engineer specializing in cloud-native microservices and FinTech systems
Senior Backend Python Engineer specializing in cloud-native APIs and data platforms
Senior Front-End Developer specializing in React/Vue and accessible, high-performance web apps
Senior Software Engineer specializing in GenAI and LLM agent systems
Junior Software Engineer specializing in backend systems, QA automation, and AI/ML
Senior XR/VR Developer specializing in Unity multiplayer MR and technical art
“Unity/Meta Quest programmer with 2 years of experience shipping two award-winning VR games (Spatial Ops and Twenty Guys) now live on the Meta Store with 4.8+ ratings. Contributed major gameplay/tech systems including co-location, an in-game map editor, and active ragdoll/physics interactions, and has also built Unity apps largely solo spanning rendering, shaders, serialization, VFX, and async/state management.”
Junior Systems Designer specializing in Unreal Engine 5 gameplay & AI systems
“UE5 gameplay/systems designer focused on Blueprint-driven, shipping-quality progression and AI systems. Built and shipped a wave/difficulty progression backbone for a top-down survival game (HUD + SaveGame + robust state/edge-case handling) and optimized a multi-enemy "Weeping Angel" puppet AI in a horror project by replacing heavy Tick logic with timer-based, centralized observation checks for scalable performance.”
Mid-Level .NET Full-Stack Developer specializing in cloud-native web applications
“JavaScript engineer with open-source library contribution experience, including diagnosing a validation-related bug, shipping a tested fix, and improving documentation with practical examples and edge-case guidance to reduce repeated community questions. Emphasizes profiling-driven performance work, small safe refactors, and proactive ownership in fast-moving, unstructured teams.”
Mid-Level Full-Stack Software Engineer specializing in React, Java/Spring Boot, and AWS
“Full-stack product engineer who has shipped customer-facing features end-to-end, including a product detail page backed by Java/Spring Boot microservices and a React/TypeScript UI. Demonstrated measurable impact through performance and maintainability improvements (30% faster APIs, 25% less duplicated UI code, 40% reduced API complexity via GraphQL) and has operated/scaled apps on AWS with CI/CD, monitoring, and incident-driven scaling fixes.”
Junior AI/ML Engineer specializing in LLM agents and RAG systems
“Built and deployed a production, multi-tenant modular agentic AI platform at Easybee AI, using LangChain/LangGraph with Redis-backed durable state to make agents reusable, traceable, and auditable. Emphasizes reliability via strict tool schemas, deterministic controllers, tenant-level policy enforcement, and regression testing derived from real production failures; also delivered AI automation for legal/finance workflows (attorney draw and expense automation) with explainable, deterministic payouts.”
Mid-Level Full-Stack Software Developer specializing in Java/Spring microservices and cloud
“Backend engineer who owned and shipped a campaign analytics API (FastAPI/Postgres/Redis/Celery) with ingestion from Instagram/YouTube, JWT auth, tests, and Docker deployment; improved performance from >1s to <150ms using precomputed aggregates and composite indexes. Experienced with Kubernetes GitOps using GitHub Actions + ArgoCD (zero-downtime rollouts, one-click rollbacks), Prometheus/Grafana observability, hybrid cloud-to-on-prem migrations, and real-time notification streaming via Redis Pub/Sub + WebSockets.”