Vetted Event-Driven Architecture Professionals

Pre-screened and vetted.

ZB

Mid-Level Full-Stack Software Engineer specializing in AWS and RAG pipelines

Wappingers Falls, NY5y exp
BurrowLaunch School
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NK

Mid-level Full-Stack Developer specializing in cloud-native FinTech systems

4y exp
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PP

Mid-Level Software Engineer specializing in Java/Spring Boot microservices and cloud platforms

4y exp
Cardinal HealthUniversity of Maryland, Baltimore County
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Christopher DeBoy - Mid-Level Game Developer specializing in custom engines and gameplay systems in Ontario, CA

Mid-Level Game Developer specializing in custom engines and gameplay systems

Ontario, CA2y exp
LayerTwo LabsMt. San Antonio College

Solo Godot developer who shipped a 2D helicopter game on itch.io and is building a feature-rich, multiplayer-capable FPS controller/template for other Godot developers. Has implemented advanced procedural weapon handling plus a modular interactables framework and editor tooling (e.g., one-click material-based bullet decal collision generation) aimed at minimizing level-designer effort.

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EH

Mid-level Systems Architect specializing in institutional trading infrastructure

Grass Valley, CA6y exp
NextGen Global Trading Labs
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Nikunj Baraiya - Mid-level Unity Game Developer specializing in multiplayer and AI-driven gameplay in Bhavnagar, India

Mid-level Unity Game Developer specializing in multiplayer and AI-driven gameplay

Bhavnagar, India4y exp
BOO BOO GAMESGAMEYOGI

Unity developer who has shipped mobile and Meta Quest experiences, including a real-time audio collaboration app using Unity + Photon Fusion. Demonstrates end-to-end gameplay ownership plus production LLM integration (Firebase-delivered quests) with measurable latency/cost improvements and a disciplined A/B + analytics-driven iteration loop; also experienced debugging live multiplayer issues (desyncs, NAT failures) with tools like Wireshark.

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Pablo Amador - Junior Game Developer specializing in Unity and Unreal gameplay systems in Bs. As., Argentina

Pablo Amador

Screened

Junior Game Developer specializing in Unity and Unreal gameplay systems

Bs. As., Argentina
ADVAUniversidad Tecnológica Nacional

Game designer/developer who built and tuned an RPG prototype economy and progression loop end-to-end (two-currency system, exploration-driven rewards, and difficulty tiers based on exploration). Uses quick playtesting-driven iteration plus basic quantitative modeling (minimum economy to clear) and implemented probabilistic drop systems to prevent runaway rewards. Based in Buenos Aires and open to remote or local on-site work.

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MF

Mid-Level Software Engineer specializing in cloud data platforms and CI/CD

AI/LLM engineer who has owned end-to-end production delivery of multi-agent RAG systems on Azure (React + FastAPI + data pipelines + Terraform), including rigorous evaluation/monitoring and reliability guardrails. Shipped an AI-driven observability root-cause analysis assistant that reduced MTTR ~30%, cut alert noise ~20%, and reached ~70% adoption in the first month; also built a clinical document Q&A system with citations and compliance-oriented controls.

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KN

Entry-Level Full-Stack Software Engineer specializing in backend systems and cloud deployment

Long Beach, CA0y exp
BeachHacks, CSULBCal State Long Beach
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KW

Entry-level Software Engineer specializing in backend systems and real-time streaming

Cairo, Egypt1y exp
Bill My PlateMansoura University
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FranciscoJavier León - Entry Technical Designer specializing in Unreal Engine gameplay systems in Canary Islands, Spain

Entry Technical Designer specializing in Unreal Engine gameplay systems

Canary Islands, Spain
MoonmanaCIFP Felo Monzón Grau-Bassas

UE5 gameplay/Blueprint-focused developer building a modular player interaction/control system between a protagonist and companion. Emphasizes shippable quality through deterministic validation, edge-case resilience (spam, flicker, destroyed targets), event-driven UI, and animation-montage-driven interaction windows; has also optimized the system for scalability by centralizing validation and reducing redundant Blueprint work. Seeking first professional AAA role with $70k–$80k base expectation.

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KP

Entry Data Scientist specializing in applied mathematics and predictive modeling

San Francisco, CA1y exp
San Francisco State UniversitySan Francisco State University
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Full-stack engineer who has owned workflow-builder/editor products end-to-end, including multi-tenant graph validation platforms built with TypeScript/React and Node. Experienced designing microservices with RabbitMQ/SQS-style queues (idempotency, retries, DLQs) and building internal admin CMS tools (SvelteKit + FastAPI) that replaced manual spreadsheet processes and became the operational source of truth.

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JR

Senior Backend Engineer specializing in microservices and event-driven systems

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