Pre-screened and vetted.
Mid-Level Full-Stack Software Engineer specializing in AWS and RAG pipelines
Mid-Level Software Engineer specializing in Java/Spring Boot microservices and cloud platforms
Mid-Level Game Developer specializing in custom engines and gameplay systems
“Solo Godot developer who shipped a 2D helicopter game on itch.io and is building a feature-rich, multiplayer-capable FPS controller/template for other Godot developers. Has implemented advanced procedural weapon handling plus a modular interactables framework and editor tooling (e.g., one-click material-based bullet decal collision generation) aimed at minimizing level-designer effort.”
Mid-level Systems Architect specializing in institutional trading infrastructure
Mid-level Unity Game Developer specializing in multiplayer and AI-driven gameplay
“Unity developer who has shipped mobile and Meta Quest experiences, including a real-time audio collaboration app using Unity + Photon Fusion. Demonstrates end-to-end gameplay ownership plus production LLM integration (Firebase-delivered quests) with measurable latency/cost improvements and a disciplined A/B + analytics-driven iteration loop; also experienced debugging live multiplayer issues (desyncs, NAT failures) with tools like Wireshark.”
Junior Game Developer specializing in Unity and Unreal gameplay systems
“Game designer/developer who built and tuned an RPG prototype economy and progression loop end-to-end (two-currency system, exploration-driven rewards, and difficulty tiers based on exploration). Uses quick playtesting-driven iteration plus basic quantitative modeling (minimum economy to clear) and implemented probabilistic drop systems to prevent runaway rewards. Based in Buenos Aires and open to remote or local on-site work.”
Mid-Level Software Engineer specializing in cloud data platforms and CI/CD
“AI/LLM engineer who has owned end-to-end production delivery of multi-agent RAG systems on Azure (React + FastAPI + data pipelines + Terraform), including rigorous evaluation/monitoring and reliability guardrails. Shipped an AI-driven observability root-cause analysis assistant that reduced MTTR ~30%, cut alert noise ~20%, and reached ~70% adoption in the first month; also built a clinical document Q&A system with citations and compliance-oriented controls.”
Entry-Level Full-Stack Software Engineer specializing in backend systems and cloud deployment
Entry-level Software Engineer specializing in backend systems and real-time streaming
Entry Technical Designer specializing in Unreal Engine gameplay systems
“UE5 gameplay/Blueprint-focused developer building a modular player interaction/control system between a protagonist and companion. Emphasizes shippable quality through deterministic validation, edge-case resilience (spam, flicker, destroyed targets), event-driven UI, and animation-montage-driven interaction windows; has also optimized the system for scalability by centralizing validation and reducing redundant Blueprint work. Seeking first professional AAA role with $70k–$80k base expectation.”
Entry Data Scientist specializing in applied mathematics and predictive modeling
“Full-stack engineer who has owned workflow-builder/editor products end-to-end, including multi-tenant graph validation platforms built with TypeScript/React and Node. Experienced designing microservices with RabbitMQ/SQS-style queues (idempotency, retries, DLQs) and building internal admin CMS tools (SvelteKit + FastAPI) that replaced manual spreadsheet processes and became the operational source of truth.”
Senior Backend Engineer specializing in microservices and event-driven systems