Pre-screened and vetted.
Junior Front-End Developer specializing in React and accessible UI
“Frontend engineer who led end-to-end architecture for a warehouse management platform, emphasizing reusable domain-based React components and API-driven performance at scale (including barcode-scanning workflows). Also delivered a production-ready React Native iOS networking app MVP in ~5 weeks and built a data-driven React+TypeScript dashboard for collectible card market decisioning.”
Junior Machine Learning Engineer specializing in LLMs, NLP, and MLOps
“Developed and productionized VL-Mate, a vision-language, LLM-powered assistant aimed at helping visually impaired users understand their surroundings and query internal knowledge. Emphasizes reliability and safety via confidence thresholds, uncertainty-aware fallbacks, hallucination grounding checks, and rigorous offline + user-in-the-loop evaluation, with experience orchestrating multi-step LLM pipelines (LangChain-style and custom Python async) and deploying on containerized infrastructure.”
Junior Full-Stack Engineer specializing in web apps, cloud services, and data migrations
“Built SparkyAI, a gamified college-essay writing assistant (hackathon project at ASU in 2025) using React/styled-components, Firebase (OAuth/DB), and OpenAI APIs, with concrete scalability and performance measures like rate limiting, indexed queries, code splitting, and conversation caching. Also designed a global low-latency voice-to-LLM architecture leveraging WebRTC, regional containerized services, global load balancing, streaming STT/TTS, and end-to-end encryption with minimal logging.”
Junior Game Developer specializing in gameplay systems, UI, and procedural generation
“UE5 gameplay scripter (Blueprint-focused) from small startup teams who specializes in setting up core project architecture (game loop/data flow, controller, game instance, UI/menu) and building modular systems reused across multiple games. Rebuilt a save-system architecture from scratch to replace a problematic asset and improve scalability/maintainability, and has hands-on performance optimization experience (profiling, level streaming, Nanite-to-LOD tradeoffs). Also implemented a realistic cricket match simulation using Markov chains and transition matrices.”
Senior Solutions Engineer & Applied AI Builder specializing in agentic workflows
“Built and shipped a production AI booking/quoting system for a Spanish-speaking cleaning business serving English-speaking customers, covering the full booking and payment flow and generating bilingual SEO/AEO content. Uses Gemini/Genkit with multi-agent orchestration (ADK/MCP, LangChain) and a production stack on Vertex AI + Cloud Run + Terraform, with analytics wired from Google Analytics to BigQuery for measurable agent performance.”
Mid-level AI Engineer & Researcher specializing in healthcare AI and multimodal LLM systems
“Backend/ML engineer focused on clinical AI transparency who built ShifaMind, an explainability-enforced clinical ML system using UMLS/MIMIC-IV/PubMed data with RAG, GraphSAGE, and cross-attention. Demonstrated strong production engineering via FastAPI API design and safe migrations (feature flags/shadow inference), plus HIPAA-aligned auth/RLS patterns; also delivered a real-time comet detection system reaching 97.7% accuracy.”
Senior Game Developer specializing in Unity/Unreal, networking, and AR/VR
“Unity game developer with hands-on experience implementing NPC AI via behavior trees to create more diverse and engaging opponents. Has worked with multiple Unity networking stacks (Photon, Mirror, FishNet) and can articulate practical tradeoffs like Photon’s relay layer reducing NAT traversal complexity; prefers an initial ramp-up period followed by strict working hours.”
Senior Game Programmer specializing in multiplayer and cross-platform gameplay systems
“Unity gameplay/networking engineer who built a data-driven 3D auto-chess grid system with strong designer-facing configurability and decoupled event-bus integration. Previously worked on Stranded Deep using Photon Bolt, fixing multiplayer synchronization issues affecting millions of PC/console players (reliable RPC approach). Also brings VR/mobile optimization experience (reported ~10x FPS gain via baked lighting) and mentors juniors on MVP/reactive UI patterns.”
Senior/Lead Unity Developer specializing in mobile games, AR, and multiplayer integrations
“Unity gameplay engineer with AAA experience who built a highly configurable weather/day-night system (clouds/rain/sun-moon/stars) that influenced core gameplay decisions (vehicles, time-of-day, farming/animal needs). Also has hands-on multiplayer experience with Photon Fusion (including client-backend communication and physics sync troubleshooting) and has set up CI/CD and build pipelines.”
“Frontend product builder who has shipped and maintained a two-mobile-app ecosystem (user + employee) backed by Node.js, emphasizing separation of concerns, shared libraries for reuse, and TypeScript type safety. Re-architected a Sunmor Research codebase using MVC, improving readability and collaboration and taking the product from unusable to working, with a strong regression-testing mindset and customer-feedback-driven iteration.”
Intern Software Engineer specializing in full-stack development and IAM automation
“Built and owned a Python/FastAPI backend for a custom translation service used in a showroom application, integrating DynamoDB and connecting the service to a SPA/Next.js frontend. Has exposure to Kubernetes-based deployments and GitHub Actions CI/CD, and contributed to planning an on-prem to cloud/SaaS migration at Sherwin-Williams by gathering requirements across multiple plants/factories.”
Intern Software Engineer specializing in IAM, iOS, and AI security
“Early-career engineer who built a self-directed production-grade security scanning/analysis pipeline that normalizes multi-scanner results, correlates CVEs, and uses an LLM to generate exploit hypotheses—then hardened it for real-world reliability (timeouts, confidence scoring, feature flags, graceful degradation). Also integrated a real-time audio ML model into Discord/Zoom and debugged intermittent latency/dropouts across Python inference, virtual audio drivers, and network jitter; experienced with IAM integrations (Entra ID/Salesforce) and cloud tooling (AWS/Docker/Kubernetes).”
Mid-Level AI Engineer & Product Builder specializing in LLM agents and real-time apps
“Cloud/distributed-systems engineer who has shipped real-time, offline-capable ledger/expense infrastructure and solved tricky cross-layer production bugs (carrier handoff retries causing duplicate writes) using packet captures and device logs. Also built modular Python ETL/catalog pipelines for e-commerce with config-toggled plugins for customer-specific pricing/SKU rules, and iterated product changes directly with on-site fulfillment operators using feature flags.”
Mid-level Full-Stack Software Engineer specializing in cloud, data pipelines, and GenAI
“Full-stack engineer currently building an employee management system end-to-end with React, Node/Express, and PostgreSQL, including JWT auth and RBAC. Previously worked at TCS on large-scale State Bank of India web applications, applying Redis caching, server-side pagination/filtering, and async job offloading to improve performance and reliability.”
Mid-level Software/Data Engineer specializing in cloud ETL pipelines and data infrastructure
“Backend/data engineer who built a production analytics data service (Python/FastAPI on AWS/Postgres with PySpark ETL) handling millions of records per day and drove major latency improvements (10–15s to <2s) via indexing, Redis caching, and shifting aggregations into ETL. Also shipped an LLM-based natural-language-to-SQL assistant end-to-end with strong guardrails (schema restrictions, read-only validation, RBAC, masking) and designed a multi-step agent workflow with verification and fallback logic.”
Mid-level Full-Stack Developer specializing in cross-platform web and mobile apps
“Full-stack engineer with hands-on production experience building real-time customer-facing features (order tracking + push notifications) across React/React Native and Node/Spring Boot with Postgres/MySQL. Demonstrates strong reliability patterns (transactional outbox, background workers, idempotent webhook ingestion) and has deployed/operated systems on AWS (ECS/Fargate/ALB, CloudWatch, CodePipeline) with structured observability and environment separation.”
Mid-Level Full-Stack Developer specializing in React, React Native, and cloud data systems
“Full-stack engineer who built a checklist configuration/task execution system using Next.js App Router + TypeScript, with a React Native app consuming the execution UI via WebView. Was the only full-stack developer at a very small startup (CTO/CFO/CEO team), owning feature delivery plus client-facing on-call debugging, and has hands-on Postgres modeling and query optimization experience.”
Senior Unity & Frontend Developer specializing in mobile multiplayer games
“Unity engineer with experience dating back to 2011 who has taken multiple company games from prototype and architecture through delivery and years of maintenance. Built a dynamic AssetBundle system to optimize memory and loading for a high-fidelity mobile title, and delivered end-to-end multiplayer/social systems (clans/leaderboards) using Firebase (Firestore, Functions, Hosting). Also leverages AI tools to rapidly generate and integrate C# frameworks like ECS to speed up development.”
Senior Unity XR Developer specializing in VR/MR and scalable gameplay systems
Mid-Level Full-Stack Software Engineer specializing in web, mobile, and real-time systems
Senior QA Engineer specializing in cross-platform testing and compliance
Senior Software Engineer specializing in cloud systems and Web3 platforms
Intern Software Engineer specializing in AI/ML and cloud data systems