Pre-screened and vetted.
Staff Python Backend Engineer specializing in cloud-native APIs and microservices
“Backend/data engineer focused on production Python and AWS: built FastAPI REST services and a containerized ECS Fargate + Lambda architecture deployed via Terraform/CI-CD. Strong in data engineering (Glue/S3/Parquet/RDS) and operational reliability (CloudWatch/SNS, retries, schema-evolution handling), with experience modernizing legacy SAS reporting into Python microservices using feature flags and parity validation.”
Mid-level Robotics Software Engineer specializing in perception, sensor fusion, and motion planning
“Robotics/Perception Software Engineer at Berkshire Grey who built and hardened a production ROS-based perception + supervision stack for autonomous trailer-unloading robots (RGB-D + LiDAR), including grasp/geometry estimation and segmentation. Diagnosed real-time behavior issues by instrumenting ROS pipelines, then implemented runtime RANSAC-based compensation for LiDAR yaw bias and TF-window validation; also supports containerized deployment on Kubernetes and is actively porting the system from ROS1 to ROS2.”
Mid-level Full-Stack Software Engineer specializing in cloud-deployed web apps and APIs
“Software engineer who has shipped both core web platform features (secure user authentication/profile management) and production LLM systems. Built an internal documentation knowledge assistant using a full RAG pipeline (OpenAI embeddings, vector DB, semantic search, reranking) with evaluation loops and a scalable document-ingestion pipeline for PDFs/FAQs, iterating based on metrics and user feedback.”
Intern Robotics Software Engineer specializing in SLAM and edge deployment
“Robotics software engineer who built a full LiDAR SLAM pipeline from scratch in C++ (ICP, pose graph optimization, loop closures) and validated it quantitatively against ground-truth datasets. Extensive ROS2 experience from academics and an internship building a localization system, plus practical deployment work using Docker across x64 and ARM edge devices; also trained RL policies for TurtleBots in Gazebo.”
Mid-level Robotics Software Engineer specializing in perception, localization, and autonomous navigation
“Robotics software engineer with hands-on ROS2 experience building perception-driven navigation for AMRs, integrating YOLO11 + Depth Anything V2 and multi-sensor fusion (LiDAR/RGB-D/IMU) to boost pose accuracy by 30%. Strong in real-time debugging and edge deployment on NVIDIA Jetson (ONNX/CUDA), plus cloud-enabled telemetry (Azure) and simulation-driven testing (Isaac Sim) that cut physical test cycles by 25%.”
Intern Robotics Software Engineer specializing in SLAM, perception, and motion planning
“Robotics software engineer with hands-on experience building Visual-Inertial SLAM and ROS2 sensor-fusion pipelines for autonomous warehouse forklifts (ArcBest), including rigorous calibration (AprilTags, Allan variance, temporal sync) and recovery features like pose injection. Also implemented RL-based local planning at RollNDrive using Isaac Sim with domain randomization to bridge sim-to-real, improving real-world navigation success back to ~90% after initial deployment.”
Mid-level Robotics Software Engineer specializing in autonomous systems and perception
“Robotics software engineer with a Master’s in Robotics who built a digital twin of an excavator by creating a high-fidelity URDF (kinematics, joint limits, inertial properties) to stress-test controllers near saturation/limit conditions using ROS2 + MoveIt. Has hands-on ROS/ROS2 experience building perception (AprilTag/OpenCV) and sensor interface nodes (IMU/encoders/CAN), plus data-driven debugging and SLAM tuning for GPS-denied navigation using ROS bags and loop-closure validation.”
Mid-Level Full-Stack Software Engineer specializing in cloud microservices and data engineering
“Software engineer with robotics and data-platform experience from CVS Health, spanning Java/Spring Boot microservices, secure APIs, React dashboards, and Snowflake/SSIS ETL optimization. Hands-on ROS 2 developer who built real-time LiDAR obstacle-detection nodes, improved SLAM performance, and coordinated multi-robot communication using DDS, with simulation/testing via Gazebo and CI/CD deployments using Docker and Jenkins.”
Mid-level AI Engineer specializing in LLM agents and RAG for health-tech
“Backend engineer with health-tech AI platform experience who designed a modular FastAPI/PostgreSQL architecture supporting real-time user data and swap-in AI workflows. Has hands-on production experience with observability (CloudWatch, structured logging, LangSmith/LangGraph/LangChain tracing), secure auth (OAuth2/JWT, RBAC, RLS), and careful data-pipeline migrations using parallel runs and rollback planning.”
Senior Software Engineer & Engineering Manager specializing in cloud backend and manufacturing MES
“Customer-facing engineer who led recurring midnight ERP data-feed/B2B integrations from prototype to production, building reusable APIs and using Hangfire for job scheduling. Known for tight weekly customer iteration, strong documentation and test coverage (80%+), and cross-functional problem-solving with Operations/Quality/NPI to resolve data-collection and manufacturing-process constraints; has 2 customers live on the integration.”
Mid-level AI/ML Engineer specializing in financial risk, fraud analytics, and forecasting
“Built and productionized an LLM-powered financial intelligence and forecasting platform at Northern Trust using a RAG architecture (LangChain + Hugging Face + FAISS) with end-to-end MLOps (Docker/Kubernetes, Airflow, MLflow). Emphasized regulatory-grade explainability (SHAP/Power BI) and hallucination control (retrieval-only grounding), achieving ~30% forecasting accuracy improvement and ~65% reduction in analyst research time, with sub-second inference and 95% uptime on EKS/AKS.”
Senior Unity Developer specializing in mobile, VR, and AR games
“Unity/C# developer focused on Meta Quest VR simulations and indie game development; built a factory onboarding VR experience largely solo, including modular scenario orchestration, interaction systems, and branching NPC dialogue. Also created multiple Unity games in the last year and built reusable internal packages (game management + UI/screens), while using an AI-driven pipeline for rapid prototyping and 3D asset generation.”
Senior Unity 3D Developer specializing in mobile games, AR/VR, and architecture
“Unity gameplay engineer with experience across multiple genres (city builders, match-3, RTS) including implementing an open-world isometric fog-of-war system optimized via chunking and multithreading. Has shipped multiplayer features using Photon/UNet and has dealt with real-time synchronization/ownership conflicts, and also applies AI automation to speed up code reviews and improve Jira/merge request workflows.”
Junior Full-Stack Web Developer specializing in modern JavaScript frameworks
“Frontend-focused engineer (also capable on backend) who led an end-to-end e-commerce project and has built 3–4 admin dashboards across e-commerce, real estate, and invoicing/branch-management contexts. Demonstrates practical decision-making around React/TypeScript state management (Redux/Zustand/Context) and performance optimization in React/Next.js (memoization, lazy loading, image optimization), with an emphasis on usable UX and rapid delivery via mock-data-driven parallel FE/BE development.”
Junior Machine Learning Engineer specializing in computer vision and generative AI
“CoreAI intern at The Home Depot who improved the Magic Apron Assistant by building a production video ingestion + RAG retrieval system for long videos (uploads and YouTube), including a graph-based retrieval module to speed up and improve relevance. Experienced with Kubernetes orchestration (HPA) and production reliability practices like caching, monitoring, regression testing, and stakeholder-driven requirements.”
Mid-level Full-Stack Developer specializing in React, monorepos, and AWS
“Frontend/product engineer who has led end-to-end builds across automotive and healthcare: created a multi-tenant, high-performance Next.js luxury inventory platform and a secure, Stripe-powered sick-note workflow integrated with an EMR. Known for data-driven UX decisions (A/B testing) and pragmatic modernization of critical systems (3DS2 upgrade) with measurable conversion and risk improvements.”
Mid-level AI/ML Engineer specializing in NLP, LLMs, and RAG for banking and healthcare
“Deployed a real-time LLM-driven call center summarization and agent-assist platform at Fifth Third Bank, combining transformer models (BERT/GPT) with FastAPI inference on AKS and vector storage (ChromaDB/PostgreSQL). Emphasizes production-grade reliability (autoscaling, CI/CD, monitoring) and measurable evaluation (A/B testing), and translates model outputs into business-facing Power BI insights for call center leadership.”
Mid-Level Software Engineer specializing in front-end web applications
“Frontend engineer who led Later’s end-to-end “Social listening” product build, driving architecture decisions through close collaboration with product, design, and backend. Also spearheaded a staged JS-to-TS migration by running knowledge-transfer and pair-programming sessions, and ships quickly with CI/CD, feature flags, and strong automated testing practices.”
“Self-taught Unity developer who implemented multiplayer using Photon PUN, replacing a custom PHP request-based approach and improving stability (especially around accidental disconnects). Learns new networking frameworks quickly (reported ~2 weeks to pick up and implement PUN) and uses AI selectively to identify better library-driven solutions.”
Senior Unity Game Developer specializing in mobile and multiplayer games
“Unity game developer with hands-on experience balancing "natural" physics feel with controlled outcomes in a Plinko-style game, plus multiplayer networking work using Photon (Fusion prototype and PUN) including bots and host migration. Also builds custom Unity editor tools to automate ScriptableObject workflows and to trace event/variable usage across scenes with direct navigation to components and code.”
Senior Software Engineer specializing in Unity game development and .NET/C++ systems
“Unity game developer with eye-tracking SDK experience (Tobii) who shipped a gaze-driven Dynamic Light Adaptation feature by modifying Unity shaders and post-processing, demonstrated via an FPS demo scene. Currently building a multiplayer card game client using an in-house, event-driven networking architecture and actively improving resilience to reconnect/lag edge cases.”
Junior Software Engineer specializing in Full-Stack and GenAI/LLM applications
“LLM/RAG practitioner building clinician-facing AI search and Q&A inside EHR workflows, focused on trust, latency, and safety (grounded answers with citations, PHI controls, encryption/audit logs). Demonstrated real-time incident response for production LLM systems (e.g., fixing a metadata-filter deployment regression to prevent irrelevant results/cross-patient leakage) and strong demo/enablement skills for mixed technical and clinical stakeholders; also shipped a multi-model RAG tool at OrbeX Labs with upload/search/audit features for day-to-day adoption.”
Mid-level AI/ML Engineer specializing in MLOps and cloud-deployed ML systems
“ML/AI engineer who built and productionized an NLP system at PurevisitX, orchestrating end-to-end ML workflows with Airflow (S3 ingestion through auto-retraining) and optimizing for drift and low-latency inference. Also partnered with Citibank risk teams on a fraud detection model, translating results via dashboards and iterating thresholds based on stakeholder feedback.”
Mid-level Software Engineer specializing in Java microservices and distributed systems
“Systems Engineer at Tata Consultancy Services with hands-on ownership of enterprise logistics microservices (Spring Boot) using Kafka integrated with Azure Event Hubs, including partitioning strategies and operational handling of consumer lag/duplicate events. Also built a full-stack road-accident blackspot detection application using Python-based spatial clustering and model evaluation with a JavaScript/Mapbox frontend.”