Reval Logo

Vetted Git Professionals

Pre-screened and vetted.

AR

Adam Rehberg

Screened

Senior Gameplay/Systems Programmer specializing in Unreal Engine multiplayer games

9y exp
Run GamesDigiPen Institute of Technology

Game systems/mode developer with hands-on Unreal Engine 5 Blueprint prototyping experience, spanning player-facing systems (stats/leaderboards, UI iteration) and backend online features (mode-specific matchmaking and session sorting). Has designed engagement/challenge loops with weighted randomization to reduce grind, and has driven cross-functional scope cuts to keep rapidly iterating mode sets shippable while reserving content for future updates.

View profile
DA

Junior Full-Stack Software Engineer specializing in cloud-native web apps and AI tooling

California, US3y exp
EduQuencherMissouri University of Science and Technology

Software engineer with experience across edtech, live gaming, and an AI document intelligence platform, delivering end-to-end customer-facing features and production backends. Built secure, automated live-session scheduling integrating Zoom and TalentLMS (JWT/RBAC, idempotency, transactions) cutting setup time from ~3 minutes to under 1 minute, and optimized real-time gaming dashboards/APIs with query tuning, caching, and CDN improvements (~60% latency reduction under peak load) on AWS.

View profile
SA

Mid-level Python Full-Stack Engineer specializing in AI microservices and cloud data platforms

USA3y exp
DoJaGaIllinois Institute of Technology

Backend-leaning full-stack engineer in fintech/payments who shipped an end-to-end Stripe payments + webhook system for a financial microservices platform, emphasizing ledger accuracy via idempotency, transactional writes, retries, and DLQs. Also delivered a real-time React/TypeScript payment status dashboard informed by user interviews, and improved production performance by 35% p95 latency through PostgreSQL tuning and Redis caching on AWS.

View profile
UI

Usaid Iqbal

Screened

Senior Gameplay Programmer specializing in Unreal Engine and Unity

Karachi, Pakistan7y exp
ViralVind TechnologiesSZABIST

Unity game developer with experience shipping mobile titles and building multiple games largely solo across genres. Described a Mad Max-inspired vehicle-combat racing game where they implemented AI combat behaviors and real-time race position tracking using distance/sorting algorithms and 3D vector math. Uses tools like ChatGPT/Claude/Cursor as a support layer for research and iterative code improvement.

View profile
AC

Junior Full-Stack Software Engineer specializing in mobile, cloud, and GenAI integration

Syracuse, NY2y exp
D&D Motor Systems Inc.Syracuse University

Software engineering intern with hands-on ownership of a Java/Spring Boot order management microservice, including production performance tuning via Redis caching and database indexing driven by API logs/metrics. Also contributed to a production mobile-backend LLM feature using RAG with embeddings over structured data and documents (DB + object storage), with guardrails to keep responses grounded.

View profile
LM

Mid-level Software Engineer specializing in integrations and automation

New York, NY4y exp
PXUnion College

Union College robotics graduate with hands-on ROS experience building an independent “waiter bot” that took spoken orders (Mozilla DeepSpeech), used OpenCV, and navigated via SLAM on a TurtleBot with LiDAR. Also led the Union College Robotics crew for four years and implemented PID control for micromouse maze robots; has additional software deployment experience with Dockerized FastAPI and CI/CD from coursework.

View profile
DS

Darshan Shah

Screened

Mid-Level Software Engineer specializing in cloud-native microservices and full-stack development

Holliston, MA6y exp
Liberating TechnologiesNortheastern University

Full-stack engineer with deep startup experience building products from scratch under ambiguous requirements. Delivered a scalable, admin-configurable notification platform (Spring Boot/Java/Kafka) supporting 50+ notification types across 3 channels for 10k+ users, cutting new notification setup to ~5 minutes. Also built a Tinder-meets-LinkedIn job-swiping app (React/TS + Node/Prisma) and has hands-on AWS production ops (ECS/EKS, RDS, CloudWatch) plus multiple third-party integrations (Stripe, QuickBooks, Twilio).

View profile
CC

Junior Robotics Engineer specializing in ROS 2, SLAM, and simulation

Bogota, Colombia3y exp
IEEEPontificia Universidad Javeriana

Robotics software engineer with ~3.5 years in ROS/ROS2 mobile robotics, SLAM, and control who owned end-to-end integration for a sim-to-real mobile platform (Zephyr), including ros2_control, EKF sensor fusion (IMU + Vicon), and Gazebo validation with quantified accuracy. Also built a multi-drone CSLAM stack integrating ORB-SLAM3 and PX4 offboard control, scaling via namespaces, synchronization/QoS discipline, and performance debugging with ros2_tracing.

View profile
EY

Intern UX/XR Designer specializing in AR/VR and rapid prototyping

New York, NY4y exp
Mancini DuffyThe New School

UX/UI designer with immersive tech focus: built a senior thesis VR beach stone-skipping experience where successful throws triggered real-world receipt-printer outputs, with hand-textured assets and extensive usability iteration for novice VR users. Also designed UI for architectural visualization software during an internship and ran stakeholder-driven research for an AR glasses speech-therapy concept, pivoting the design language to address skepticism around AI framing.

View profile
GJ

Junior AI/ML Software Engineer specializing in automation and healthcare imaging

Charlotte, NC2y exp
Bridge Investment GroupUniversity of North Carolina at Charlotte

Backend-focused engineer who built a Python-based automation system leveraging Gemini AI and prompt-driven PDF field extraction to replace a previously manual third-party workflow. Drove stakeholder alignment around accuracy/acceptance thresholds and added production-minded safeguards like graceful failure handling and backup model contingencies.

View profile
TS

Tamir ShemTov

Screened

Entry-Level Computer Vision Research Assistant specializing in medical imaging AI

Los Angeles, CA1y exp
Cedars-SinaiCalifornia State University, East Bay

New grad who shipped an LLM-powered writing app (“Write-it”) to production on Azure with CI/CD (GitHub Actions + JFrog) and implemented an unconventional RAG pipeline to prevent repetitive prompts using embeddings and cosine similarity. Also participated in a Luma AI image/video generation hackathon, iterating with artist feedback and improving usability by rewriting non-technical prompts via an LLM.

View profile
KV

Mid-Level Sound Designer & Composer specializing in Audio UX and interactive sound

NYC, NY4y exp
Audio UXCodesmith

Music editor/composer and sound designer who treats audio as narrative—e.g., created a dialogue-free short film where music and SFX carried the story across multiple emotional chapters. Works across Ableton, Logic, and Pro Tools with iZotope RX for VO cleanup, and has adjusted mixes for YouTube/podcast retention (increasing music/SFX levels led to longer viewer watch time).

View profile
VP

Mid-Level Applied AI Engineer specializing in LLM services, RAG, and OCR/NLP extraction

Arlington, VA4y exp
HealthLab InnovationsIllinois Institute of Technology

Backend/platform engineer who built and evolved a large-scale healthcare document processing system (OCR + LLM orchestration) in Python/FastAPI on Google Cloud (Cloud Run, GCS, Firestore), processing ~1.5M files per batch and tens of millions overall. Emphasizes reliability and operational safety via deterministic IDs, idempotent state machines, strong observability, and self-healing reconciliation, plus disciplined migrations using dual-run validation and incremental rollouts.

View profile
JT

Joel Taylor

Screened

Mid-level Software Engineer specializing in Unity interactive experiences and audio systems

4y exp
Holovis InternationalFalmouth University

VR-focused Unity developer and game design lead who has built multiplayer VR experiences for Rift S and HTC Vive (some work under NDA). Built "Sailors Bridge," a 3-player cruise-ship simulator for children for the Saudi Aroya cruise ship, delivering from concept through installation in ~5 months while also coordinating scope and cross-discipline execution amid changing team resourcing.

View profile
VL

Staff/Lead Game Engineer specializing in gameplay systems and VR

Los Angeles, USA22y exp
Halfway HouseMichigan State University

Unity gameplay programmer with hands-on multiplayer networking experience (Photon Fusion, Mirror, SmartFox, Unity networking), including client-side prediction and rollback to smooth networked movement under lag/packet loss. Recently improved a fast-paced 2D platformer’s feel by adding momentum/velocity “gears,” validated through internal cohorts and volunteer/friends-and-family playtests. Comfortable in both startup and large-company environments and currently seeking a high-impact, intensive project.

View profile
MM

Mid-level Backend Software Engineer specializing in Java/Spring Boot and AWS microservices

Bengaluru, India4y exp
Retail Insights Consultancy Pvt. Ltd.Arizona State University

Owned and stabilized Decathlon e-commerce payment services, taking a prototype reliability effort to production by implementing failure detection/retries, load testing, and DB performance optimizations—reducing payment failures and cart abandonment. Also demonstrates an LLM/agentic workflow support mindset with strong observability, rapid incident diagnosis, and durable prevention via RCA, safeguards, and regression/replay testing, plus experience supporting sales/support with technical reassurance.

View profile
ES

Mid Unity Developer specializing in multiplayer game development

Rzeszow, Poland5y exp
Adamus TechnologiesUniversity of Information Technology and Management in Rzeszów

Unity game developer with hands-on experience building a Hearthstone-like networked card game system: a centralized command queue driving deliberate, readable combat/interaction sequences with DOTween-based polish. Implemented authoritative multiplayer synchronization using Photon (self-hosted/PUN2) with client-side prediction, server reconciliation, and soft rollback to keep gameplay responsive while preserving state integrity; recently also working with Unity Netcode for GameObjects.

View profile
JD

Josh Davies

Screened

Mid-level Unity Game Developer specializing in F2P mobile and live games

Folkestone, Kent, UK5y exp
PlayEmberGoldsmiths, University of London

Unity developer with broad cross-platform experience (HTC Vive VR, iOS/Android, Nintendo Switch, WebGL) who built a near-solo multiplayer AR iOS party game using Photon/PUN and AR Foundation. Demonstrates strong practical networking and performance optimization skills, including lag compensation and client-side shader-based rendering strategies.

View profile
SP

Smit Panchal

Screened

Mid-level Full-Stack & XR Developer specializing in GenAI and immersive AR/VR systems

3y exp
Community Dreams FoundationIllinois Institute of Technology

Built and deployed a "personal second brain" product (CloneMind) with an end-to-end RAG pipeline for retrieving information across PDFs, URLs, images, and audio using Next.js/Node.js/Postgres/Supabase/Redis. Demonstrates strong practical depth in retrieval quality tuning, latency reduction via caching, and stateful orchestration with LangChain/LangGraph, plus experience persuading a non-technical professor stakeholder by shipping a working prototype.

View profile
FC

Furau Claudiu

Screened

Senior Full-Stack Game Developer specializing in Unity and backend systems

Oradea, Romania7y exp
ClauzenUniversity of Oradea

Unity game developer with hands-on gameplay AI experience (FSM-driven monsters with customized NavMeshAgent movement) focused on creating readable, high-tension survival encounters through iterative tuning. Has shipped/created 4 Unity games solo end-to-end (UI, animations, architecture, state machines) and has also built a full Python game server; some exposure to Photon Fusion and strong client/server REST API implementation experience.

View profile
CP

Entry-Level GenAI/LLM Engineer specializing in agentic systems and RAG

Baltimore, MD1y exp
Kanehl ConsultingUniversity of Maryland, Baltimore County

LLM/AI agent engineer with consulting/contract experience (Kanhaiya Consulting LLC) who deployed a production AI agent to automate BIM list workflows end-to-end—from database understanding and data cleaning to automated visualizations/dashboards. Worked around restricted real-time data access by generating synthetic data and improving outputs via supervised fine-tuning, and uses AWS-based LLMOps observability (Opic/OPEC) plus hybrid retrieval (vector+BM25 with reranking) to optimize relevance, latency, and cost.

View profile
HS

Harshit Sanas

Screened

Mid-level Frontend Engineer specializing in React and Next.js

Mumbai, India4y exp
Kana HealthAmity University

Frontend engineer with healthcare product experience who led end-to-end delivery of therapist-facing dashboards and clinical workflows in React + TypeScript, including real-time data and multi-role complexity. Emphasizes scalable feature-based architecture, strong domain typing (discriminated unions/domain layer), and performance techniques (scoped state, selector subscriptions, virtualization) alongside disciplined rollout practices (feature flags, QA, monitoring).

View profile
AK

Ajay Kudapa

Screened

Mid-level Software Engineer specializing in Healthcare IT and Web3

4y exp
Ayan TechPenn State University

Software engineer with experience spanning healthcare middleware (patient records + insurance integration) and an AI fantasy football product built with React/TypeScript, Firebase, API gateways, and pandas-based data pipelines. Has hands-on microservices scaling experience (latency mitigation, async migration, state-based redesign) and built an internal feature-toggle dashboard that improved demo efficiency and sales outcomes.

View profile
AB

Ajay Birla

Screened

Principal Unity Game Developer specializing in multiplayer networking and engine architecture

Bengaluru, India14y exp
Fabzen Technologies Private LimitedMedi-Caps University

Unity lead developer who built a turn-based soccer game (Soccer Glory/Score Hero-like) with complex in-air ball simulation, AI reactions, and animation handling, then scaled production by creating an in-editor level/animation authoring tool that saves to JSON and shifted level setup from devs to designers. Strong multiplayer background across Photon PUN, Mirror, UNet, and Socket.IO, including a 100-user metaverse room and practical approaches to authoritative simulation and VR/mobile performance optimization (Meta Quest 90 FPS).

View profile

Need someone specific?

AI Search