Pre-screened and vetted.
Intern Full-Stack Developer specializing in React, Node.js, and TypeScript
Mid-Level Full-Stack Software Engineer specializing in web apps and AI-powered tools
Junior AI Engineer specializing in production RAG systems and GPU-accelerated inference
Junior Full-Stack Software Engineer specializing in logistics and IoT systems
Mid-level DevOps & Customer Success Engineer specializing in cloud, networking, and GenAI
Mid-Level Unreal Game Programmer specializing in UE5 gameplay systems
Junior Java Full-Stack Developer specializing in healthcare web applications
Mid-level DevSecOps Engineer specializing in AWS cloud security
Mid-level Full-Stack Software Engineer specializing in web apps, cloud, and UI/UX
Mid-Level Software Engineer specializing in mobile and web applications
Mid-Level Full-Stack Developer specializing in React, Next.js, and Ruby on Rails
“Senior frontend engineer who led the end-to-end build of ConvoCore’s AI agent stress-testing UI, handling non-deterministic AI outputs and high-frequency streaming logs. Emphasizes quality and scalability through schema-driven module contracts (Zod), shared hook/component libraries, and Playwright E2E tests, plus performance work like virtualization and code-splitting. Ships quickly with feature-flag rollouts, Sentry monitoring, and tight user-feedback loops (contextual bug reports with attached logs).”
Junior Full-Stack Software Developer specializing in PERN web applications
“Built and shipped a "Strangers Things" app from a messy prototype to a deployed Vercel product by running informal user tests and converting UX pain points (login friction, clunky messaging, session persistence) into targeted technical fixes. Also has teaching/demo experience, including adapting a Scratch coding workshop for young students, highlighting strong audience-aware communication and troubleshooting skills.”
Senior Unity Game Developer specializing in 2D/3D mobile games and multiplayer
“Unity game developer with ~6 years of experience building scalable gameplay systems and Photon PUN multiplayer features, including a fast-paced FPS-style multiplayer mode tuned for short sessions and mobile networks. Demonstrates VR (Meta Quest) optimization focus (frame-rate stability to reduce motion sickness) and strong designer collaboration through data-driven tuning, ScriptableObjects, and in-game debug tooling.”
Entry AI/ML Engineer specializing in Generative AI, LLMs, and MLOps
“Built and productionized a MediCloud/Medicoud LLM microservice platform that lets clinicians query medical data in natural language, orchestrating multi-step RAG-style workflows with LangChain and evaluating/debugging with LangSmith. Delivered measurable gains (consistency ~70%→90% / +20%; latency ~2.0s→1.1s / -40%) by implementing structured prompts, fallback logic across multiple LLMs, hybrid retrieval tuning, and AWS Lambda performance optimizations (package size, async, caching).”
Senior Full-Stack Software Developer specializing in React/Node and cloud-native apps
“Frontend engineer who launched Emoot (app.emoot.io) end-to-end and recently shipped the "My Savings Goal" feature from UI through production. Emphasizes scalable React + TypeScript architecture (Storybook-driven component library, strict typing, performance profiling/memoization) and pragmatic delivery in tight timelines by reusing existing components/logic and iterating screen-by-screen.”
Mid-Level Full-Stack Software Engineer specializing in Web3 and AI-enabled SaaS
“Frontend engineer who has led end-to-end builds across both Web3 gaming (Next.js app deployed on Telegram) and a sensitive, data-heavy mental health NGO dashboard. Experienced implementing scalable frontend architecture and strict code-quality workflows, plus shipping complex NFT/blockchain pipelines (AI generation → contract deployment → wallet/payment flows) validated on testnets with staged rollout and monitoring.”
Mid-level Full-Stack Developer specializing in MERN/MEAN and cloud-native web apps
“Frontend engineer with end-to-end ownership of React/Next.js products, focused on scalable component-based architecture and quality via CI/CD, automated testing, and disciplined PR reviews. Built React + TypeScript dashboards with role-based views using Zustand, and improved existing codebases by decoupling components and boosting performance through code splitting, lazy loading, and standardized shared components.”
Senior Unity Developer specializing in WebGL and cross-platform games
“Lead Unity Developer with mobile game shipping experience since 2016 (iOS/Android) and a portfolio of multiple Unity games built entirely solo (benfont.com). Uses Codex daily to speed up development and recently leveraged it to debug Unity lightmapping issues in a newer engine version.”
Mid-level Full-Stack AI Engineer specializing in LLM systems and RAG
“Built and shipped a production "Campaign AI" multi-agent system (LangGraph) that personalizes B2B outbound emails at scale using Apollo.io prospect data, clustering-based segmentation, and 21 persona variants. Notably uncovered that high click rates were largely email security scanners and created a validated bot-detection/scoring pipeline (timestamps/IP/user-agent/click patterns), bringing reported engagement down from ~40% to a trusted 5–8% that aligned with real conversions.”
Junior AI Engineer specializing in LLMs, RAG systems, and MLOps
“Robotics software engineer who built an end-to-end system ("justmatrix"), focusing on multi-agent orchestration and a multi-RAG retrieval backend/API. Has hands-on ROS experience, including a custom node for reliable high-frequency sensor data routing, plus deployment automation using Docker, Kubernetes, and CI/CD.”