Pre-screened and vetted.
Entry-level Generative AI Developer specializing in LLM agents and RAG systems
Junior QA Engineer / Systems Analyst specializing in test automation and ERP implementations
Mid-level Software QA Engineer specializing in manual and automation testing (web, mobile, API)
Mid-level QA Analyst specializing in web, mobile, and test automation
Junior Machine Learning Engineer specializing in Agentic RAG and Document AI
Junior Game Developer specializing in narrative design and 3D adventure games
Intern Software Engineer specializing in AI/ML and full-stack web apps
Entry-Level Full-Stack Software Engineer specializing in backend systems and cloud deployment
Intern Software Engineer specializing in AI, computer vision, and VR
“Robotics software engineer with hands-on experience integrating vision-based perception with control logic in ROS simulation environments. Focused on debugging real-time timing/data-flow issues, improving system stability through incremental scenario testing in Gazebo, and supporting reliable deployments with Docker and basic CI/CD automation.”
Intern QA / Junior Web Developer specializing in manual testing and Laravel
“Console-focused QA tester with hands-on PlayStation (PS4/PS5) functional/compliance testing experience, including TRC-driven validation, stability checks, controller input testing, and performance dip investigation in combat-heavy scenarios. Also tested a Nintendo casual puzzle-adventure title and uses AI assistants to speed up crash/log analysis and produce clearer test cases and bug reports.”
“Game developer with hands-on Unreal Engine 5 Blueprint experience (Epic Games Professional Certification) who built five distinct game modes in a single project, implementing AI, UI, weapons, crafting, and quest systems. Also contributed to a VR cooking game (Ventanita) focused on UI and VR bug-fixing, and is building a platformer (Hangover Hero) where they owned the story-mode boss system and balanced difficulty through iterative playtesting.”
Entry-Level Gameplay Engineer specializing in Unreal Engine C++ and AI systems
“Aspiring game QA tester with volunteer testing experience at Ubisoft, where they reported bugs, provided feedback on likely root causes (e.g., animation-related NPC glitches), and helped the team diagnose issues. Also has experience building small video games, which they leverage to think about how problems might be fixed.”
Entry-Level VR Developer specializing in Unreal Engine and immersive simulations
“VR/XR developer with hands-on experience building and shipping Meta Quest projects in both Unity and Unreal. Built a college virtual campus VR experience largely independently, owning environment/scene setup, navigation and interactions, plus standalone VR optimization (assets, lighting, scene complexity) to maintain performance.”
Junior Full-Stack Software Engineer specializing in AI and web applications
“LLM/AI backend engineer with hands-on experience taking customer LLM prototypes into production using FastAPI, containerization, CI/CD, and OpenTelemetry-based observability. Demonstrated measurable impact by cutting LLM costs ~40% and reducing workflow errors ~50% through schema-enforced outputs, better tool definitions, retries, and prompt/model optimization; also supports pre-sales via technical discovery and rapid integration demos.”
Intern Full-Stack Software Engineer specializing in AI-powered RAG systems
“Built FlowPilot, an AI-powered product that generates complete importable n8n workflows from natural-language prompts using a RAG pipeline (Qdrant + LangChain) and a multi-stage agent with a scoring/repair 'Judge' loop for intent alignment. Experienced in backend architecture across Laravel/Node microservices and production AI/RAG systems, plus performance debugging from async job offloading to database index tuning after ORM migrations.”
Entry-Level Mechatronics Engineer specializing in automation, robotics, and CAD design
“Perfil junior enfocado en robótica que participó en un macroproyecto de cuadrúpedo teleoperado ("Centauro") y un robot teleoperado sumergible, contribuyendo tanto en manufactura como en software con ROS 2 sobre Linux. Implementó nodos para interpretar comandos desde una interfaz y convertir coordenadas para mover el efector final, y trabajó en comunicaciones distribuidas con ESP32 + módulos CAN; además tiene experiencia en embebidos y simulación con Gazebo/SolidWorks.”