Pre-screened and vetted.
Senior Full-Stack Software Engineer specializing in Telehealth and FinTech
Intern Software Engineer specializing in robotics, autonomous vehicles, and embedded AI
“Robotics software engineer with internship experience at John Deere and AeroVironment, working across C++/Python stacks and ROS2-based systems. Drove a proof-of-concept migration from an x86/FPGA target to NVIDIA GPU solutions and helped turn a hackathon prototype into a production-ready, CI/CD-driven build-and-deploy workflow with comprehensive automated testing.”
Mid-level Software Development Engineer specializing in cloud platforms, data engineering, and LLM apps
Mid-level Full-Stack Java Engineer specializing in scalable microservices and real-time data systems
Senior Full-Stack Engineer specializing in Next.js, React, and TypeScript
Mid-level AI/ML Engineer specializing in NLP/LLMs and production ML systems
Mid-level Data/Software Engineer specializing in healthcare and FinTech analytics
Mid-level AI/ML Engineer specializing in LLMs, RAG, and multi-agent systems
Mid-level Full-Stack Software Developer specializing in Java microservices and React on AWS
Staff Software Engineer specializing in FinTech, AI/ML, and cloud microservices
Mid-Level Software Engineer specializing in full-stack development, cloud, and data infrastructure
Mid-level Full-Stack/Backend Software Engineer specializing in distributed systems and cloud
Mid-Level Full-Stack Software Developer specializing in AWS cloud and automation
Senior Software Engineer specializing in data lineage and cloud data platforms
Junior Frontend Software Engineer specializing in React, TypeScript, and performance optimization
Mid-level Software Engineer specializing in backend systems, billing, and real-time data pipelines
Senior Cloud Infrastructure Architect specializing in multi-cloud, DevOps, and AI/ML platforms
“Engineering leader (Director of Development) with hands-on cloud and product experience who builds business-aligned technology roadmaps and scales teams. Delivered an enterprise cloud-migration enabler at UHG by implementing AD authentication and Terraform-based IaC for custom VM images while meeting 90-day InfoSec patch/rotation requirements, and drove a 20% lift in user consumption/retention by designing an interactive branded media portal experience for Sunkist.”
Mid-level Software Engineer specializing in autonomous vehicle operations and test automation
“Hands-on Python/IoT engineer with experience spanning research labs and autonomous vehicles (Zoox), focused on making data/decision-support systems reliable in production. Has deployed and Dockerized Python tools with pinned dependencies, built sensor-based on-prem data collection systems (aquafeed evaluation), and troubleshot telemetry issues down to a failing switch port using logs, multimeter checks, and network diagnostics.”
Senior Machine Learning Software Engineer specializing in computer vision and simulation
“Robotics engineer who worked on a lunar rover program, building a simulation environment that mirrored real hardware interfaces and incorporated moon-terrain slip/friction modeling validated against a physical “moon yard.” Also integrated an ML-based munition X-ray inspection system via REST APIs, deploying and scaling inference on Azure with Kubernetes plus Prometheus monitoring, load balancing, and self-healing reliability mechanisms.”
Director-level Engineering Leader specializing in SaaS, Cloud Migration, and Cybersecurity
“Senior engineering leader with experience at Cisco, Amazon, and startup Shopkick, operating at high scale (e.g., Secure Web Gateway handling ~40M QPS). Known for measurable impact across reliability and cost (85% efficacy improvement; Datadog spend cut from ~$500k/month to ~$15k/month) and for leading complex platform modernization (1-year monolith-to-microservices/event-driven migration with zero customer impact) plus compatibility-focused API design that cut device onboarding from a month to a day.”
Senior Game Designer specializing in combat, AI/NPC design, and Unreal Engine
“Gameplay systems designer/engineer with shipped experience across mobile RPG and co-op/AAA shooters, including full ownership of an in-game economy and multiple end-to-end gameplay systems. Strong in data-driven Unreal (C++ + Blueprints) workflows, building flexible subsystems and using simulation/telemetry (Excel/VBA, metrics tools) to tune progression, monetization, and encounter balance.”
Mid-level Software Engineer specializing in robotics, AI, and full-stack systems