Pre-screened and vetted.
Senior Unity Game Developer specializing in multiplayer and VR/AR
“Unity developer focused on VR/AR multiplayer, with hands-on experience building Photon Fusion/PUN systems including networking, sync, and matchmaking. Has scaled a modular multiplayer architecture to handle more players/features while addressing latency and data consistency, and has optimized Meta Quest/mobile performance using pooling, LODs, batching, and profiling.”
Senior Software Engineer / Technical Lead specializing in cloud-native microservices
“LLM/agentic-systems practitioner who shipped a recruiting resume-assistant from prototype to production, tackling hallucinations and multi-format document ingestion (PDF/images with OCR). Strong in real-time workflow debugging (logs/traces, reproducing prod issues) and pragmatic mitigation (feature flags), and helped drive customer adoption by presenting impact data and creating educational materials.”
Executive CTO / Engineering Leader specializing in Full-Stack Architecture and Cloud Delivery
“Founder building a hiring-focused startup who has engaged with venture investors but is prioritizing direct end-user traction through email marketing and other outreach before returning to raise a seed round. Has experience working with startups that have already raised seed funding and demonstrates a structured approach to market validation (customer conversations, landing pages) prior to heavy development.”
Staff/Lead Game Engineer specializing in gameplay systems and VR
“Unity gameplay programmer with hands-on multiplayer networking experience (Photon Fusion, Mirror, SmartFox, Unity networking), including client-side prediction and rollback to smooth networked movement under lag/packet loss. Recently improved a fast-paced 2D platformer’s feel by adding momentum/velocity “gears,” validated through internal cohorts and volunteer/friends-and-family playtests. Comfortable in both startup and large-company environments and currently seeking a high-impact, intensive project.”
Principal XR Technical Architect specializing in Unity-based AR/VR simulation
“Lead XR Developer for Fortune 500 training simulators who owned the VR portion end-to-end in Unity/C#, including a patented VR display algorithm (VR NOW). Built a device-agnostic OpenXR architecture with headset-aware rendering fallback and integrated hardware like D-Box motion platforms; reports VR release drove higher sales and improved trainee engagement and performance.”
Mid-Level Full-Stack Web Developer specializing in React and TypeScript
“Frontend engineer who led an internal React + TypeScript admin dashboard end-to-end, including a collaboratively owned component system and complex RBAC/permissions workflows. Emphasizes scalable architecture and correctness using React Query (mutations + query invalidation), centralized permission logic, and TypeScript for safe evolution, plus performance tuning for data-heavy tables and pragmatic MVP-driven delivery with gradual rollouts.”
Junior Full-Stack Software Engineer specializing in cloud microservices and .NET/Go
“Product-minded full-stack engineer with hospitality tech experience who owned and scaled a multi-region guest verification/check-in workflow (ID/passport scanning, OCR, and government submissions) and built internal tools that cut manual entry up to 80%. Also built a React/TypeScript + FastAPI RAG “second brain” with async ingestion workers and an event-driven e-folio email microservice hardened with idempotency and retries.”
Mid-level Full-Stack Cloud Engineer specializing in GCP/Azure and AI-powered applications
“Backend/DevOps-leaning engineer who has owned a Python serverless platform on AWS (Lambda, DynamoDB, Step Functions), including complex multi-step business workflows with transaction-based consistency and robust failure handling. Also supported an on-prem SQL to Azure Data Lake migration by building and monitoring Python + Azure Data Factory ETL pipelines, and led GitOps-style CI/CD automation with GitHub Actions (tests, security scans, automated deployments).”
Junior Full-Stack Java Developer specializing in FinTech payments
“Full-stack engineer with hands-on experience building end-to-end applications using Java/Spring Boot and React, including Dockerized deployment and RabbitMQ-based messaging. Worked on a high-volume payment processing system at Alacriti, focusing on performance (query optimization, caching) and reliability with monitoring via AWS CloudWatch.”
Mid-level Software Engineer specializing in full-stack web, DevOps automation, and data engineering
“Co-op engineer who owned and shipped a Python/Flask backend for automating architecture reviews and system metadata processing, including ingestion from multiple internal APIs, RBAC, testing, and deployment. Has hands-on Kubernetes + GitOps (ArgoCD) experience, built Kafka-based real-time ingestion, and supported a cloud-to-on-prem migration with phased cutover, smoke tests, and performance tuning.”
Junior Full-Stack Software Engineer specializing in AI workflows and LLM integrations
“Built and productionized an AI-assisted merchant onboarding automation workflow for Kort Payments, replacing slow manual underwriting document review with structured extraction, cross-document validation, and human-in-the-loop guardrails. Emphasizes reliability via scenario-based testing, repeatability checks, and deep observability (timestamped logs), plus incremental rollout with legacy fallback to prevent regressions.”
Senior Full-Stack Software Engineer specializing in AI and FinTech
“Frontend engineer who led the mentorAi SaaS platform UI end-to-end at IBL.ai, building real-time React/Redux experiences backed by WebSockets and scaling quality with Playwright E2E tests in GitHub CI. Also worked at Paymentology for ~2 years on fintech features (token management, Visa card creation/assignment and funding flows), modernizing an existing React codebase by introducing TypeScript and strengthening CI/coverage with SonarQube to reduce deployment bugs.”
Mid-Level Software Engineer specializing in full-stack and cloud-native systems
“Backend/full-stack engineer who owned a cloud-native, AWS-based microservices backend for an HRIS product used by ~10,000 users, including onboarding and workflow orchestration. Strong production focus on event-driven architecture, idempotency/retries, observability, and developer-friendly API design (OpenAPI, versioning, JWT), plus hands-on Selenium automation for resilient checkout-style flows.”
Senior Forward Deployed Engineer specializing in enterprise backend systems
“Led a government smart city deployment where success depended less on pure engineering and more on navigating policy, budget, and operational constraints. Built phased, cost-conscious systems combining data pipelines, on-prem AI, OCR, and human-in-the-loop workflows to deliver stable production outcomes and make ambiguous real-world data more controllable at scale.”
Mid-level Salesforce Engineer specializing in CRM automation and integrations
“Salesforce-focused engineer with hands-on ownership of complex Sales Cloud and Service Cloud solutions, including automated lead-to-opportunity lifecycle workflows, LWC-based lead management UIs, and Aura case management consoles. Stands out for making thoughtful architecture tradeoffs between Flow and Apex, with strong attention to scalability, governor limits, UX performance, and post-release monitoring.”
Senior Full-Stack Software Engineer specializing in Python, Django, and Generative AI
“Backend/data engineer with hands-on production experience building partner-facing Python APIs (FastAPI, Celery, Postgres/Redis) and AWS serverless data platforms (Lambda, SQS, Step Functions, Glue). Emphasizes reliability and governance—JWT tenant-scoped auth, secrets/config hygiene, data-quality quarantine, and incident ownership—plus measurable SQL tuning that eliminated timeouts and stabilized reporting workloads.”
Senior AI/ML Engineer specializing in Generative AI, LLMs, and NLP
“ML/AI engineer with hands-on experience building healthcare and fraud-detection systems from experimentation through deployment, monitoring, and retraining. Stands out for combining real-time IoT pipelines, cloud-native MLOps, and GenAI/RAG in regulated healthcare settings, with reported impact including reduced emergency response times and a 25% reduction in manual diagnosis time.”
Senior Game Programmer specializing in Unity/Godot gameplay and tools
“Indie Unity game developer who built a physics-driven fishing mechanic for "Cats Fishing" inspired by RDR2, combining Verlet integration and procedural rod bending to achieve realistic feel without heavy simulation costs. Has prototyped multiplayer systems using multiple networking stacks (PUN/Fusion/UNet/Nakama/Mirror) and adapts features for mobile via gesture controls and minimal UI.”
Senior QA Automation & Full-Stack Developer specializing in web apps and database systems
Senior QA Engineer specializing in test automation for web, mobile, and SaaS
Senior QA Engineer specializing in clinical trial IRT integrations