Pre-screened and vetted.
Junior Full-Stack Software Engineer specializing in Python, React, and AWS
Mid-Level Full-Stack Software Engineer specializing in Java/Spring and React/Node microservices
Senior Full-Stack Engineer specializing in Python, data platforms, and cloud systems
Mid-level Full-Stack & AI Engineer specializing in web, ML, and Web3 platforms
Staff Data Engineer specializing in cloud data platforms and distributed databases
Entry-Level Full-Stack Software Engineer specializing in web applications and APIs
“Backend engineer who built and evolved ConGreG8 end-to-end: a stateless Node/Express REST API on MongoDB for fast, location-based church discovery. Demonstrates strong performance and operability discipline (instrumentation, p95 latency, slow-query analysis) with a reported ~30% response-time improvement, plus security depth via JWT/OAuth and Supabase-style row-level security. Experienced in safe refactors with contract preservation, dual-read validation, and incremental rollouts.”
Junior Software Engineer specializing in full-stack web and e-commerce automation
“Full-stack engineer who built an end-to-end Next.js + Flask admin platform for Ciocca S.p.a., now used daily by 100+ employees for operations and warehouse workflows. Strong in performance tuning (API redesign, query optimization), secure RBAC, background job offloading, and integrating AI-powered internal tools that automate reporting and reduce manual workload.”
Junior Full-Stack Software Engineer specializing in React and TypeScript
“Builder of an early-stage community marketplace, Cirkle, where they combined product and engineering ownership to ship core marketplace, membership, chat, and AI-assisted listing features. Particularly strong in pragmatic AI product development, using multiple LLMs, structured outputs, validation, and analytics to create production-ready user experiences.”
Entry Python Backend Engineer specializing in AI automation and scalable APIs
“Built a solo full-stack equipment manager app for the game Dragon's Dogma, scraping a wiki with Beautiful Soup, transforming data to JSON, modeling armor/weapon schemas, and integrating everything into a PostgreSQL-backed API with caching. Dockerized and deployed the application to the web.”
Mid-level Full-Stack Developer specializing in modern web apps and real-time dashboards
“Full-stack developer who built and shipped Asrify.com (a combined Jira + Hubstaff-style app) end-to-end using PostgreSQL/Laravel/Vue/Docker with unit tests and Cypress. Also worked on an Australian school management platform (Qobox) with multiple portals (staff/students/guardians), focusing on scalability via query optimization, indexing, and Redis caching; strong in React but not in Java/SpringBoot.”
Junior Backend & Cloud Engineer specializing in AWS and scalable systems
Junior AI/ML Engineer specializing in LLM systems and personalization
“Backend engineer who built and scaled AmazonProAI, a multi-tenant SaaS platform for Amazon sellers, using a modular Django/DRF monolith with strict seller-level isolation and security controls. Led a controlled SQLite-to-PostgreSQL migration and hardened bulk Excel ingestion with idempotency and data integrity constraints to prevent duplicate metrics and noisy alerts while keeping the system ready for future service extraction.”
Junior Software Engineer specializing in full-stack web development
“Early-career full-stack developer who has built and deployed learning projects including a school system dashboard with role-based access and a Node/Express message board, then applied that experience to a real restaurant analytics dashboard in development. Uses AI-assisted tools like Cursor to accelerate coding while manually reviewing outputs, and has hands-on experience debugging frontend/backend issues and validating API inputs.”
Junior .NET Developer specializing in ASP.NET MVC and test automation
“Unity gameplay programmer focused on player movement and "game feel," implementing responsive controls (variable jump height, forgiveness mechanics) by combining Update-based input with FixedUpdate physics and velocity-driven movement. Brings client-server/REST fundamentals from outside games and is actively ramping into Unity multiplayer (Photon/Mirror-style) via small synchronization prototypes.”