Pre-screened and vetted.
Junior Software Engineer specializing in cloud-native microservices and applied AI/ML
“Built and deployed a production AI accessibility platform that turns chart and image-based graphs into real-time audio narratives for visually impaired users. Implemented a ResNet-based CV + OCR + NLP + TTS pipeline and improved performance through preprocessing, Redis caching, and Kubernetes autoscaling/rolling updates on AWS to handle traffic spikes with no downtime.”
Mid-level Full-Stack Software Engineer specializing in React, Node.js, and Android media SDKs
“Backend/data engineer who built an end-to-end real-time stock analytics platform: ingesting multi-source market data via Kafka/APIs, transforming it into dashboard metrics (e.g., Bollinger Bands), and storing in BigQuery/MySQL. Strong DevOps/GitOps experience deploying Python/Node microservices on Kubernetes with Docker/Helm, CI/CD (GitHub Actions/Jenkins), and ArgoCD, plus hands-on troubleshooting and migration work.”
Mid-level Machine Learning & Generative AI Engineer specializing in AI agents and LLM workflows
“Customer-facing AppSec/solutions engineer with experience securing cloud-native AI/LLM deployments on Azure and Kubernetes. Led threat modeling and production hardening (Key Vault secrets migration, least-privilege IAM, rate limiting, structured logging/monitoring, LLM guardrails) and has supported retail search/catalog platforms using Elasticsearch, including performance triage and rollout playbooks that improved customer trust and enabled engagement expansion.”
Junior Electrical and Computer Engineer specializing in ASIC, embedded systems, and RF design
“Candidate has hands-on hardware experience fabricating a MIMO UWB antenna, including identifying mathematical design parameters, using simulation software, and validating performance through S-parameter results. Also mentions using Figma for design work, though details on workflow and collaboration were limited.”
Senior Unity Game Developer specializing in multiplayer, gameplay systems, and optimization
“Unity gameplay programmer focused on improving moment-to-moment combat feel through performant feedback systems (object-pooled floating damage numbers with tweened animations). Has hands-on multiplayer networking experience using Photon PUN for real-time syncing/combat events and Socket.IO for custom client-server features like matchmaking and game state updates.”
Staff/Lead Frontend Developer specializing in accessibility and React/Next.js
“Frontend developer who led the COC.ca (Canadian Opera Company) site end-to-end as the sole FE engineer on an AgilityCMS/.NET stack, owning master/page templates, modules, and quality. Emphasizes accessibility and responsive design, performing cross-browser/device testing with tools like JAWS, NVDA, Axe, Lighthouse, and Siteimprove; more recently built a Next.js/React/TypeScript video viewer with modal/video state management.”
Intern AI/ML Software Engineer specializing in LLMs, NLP, and multimodal systems
“Built and deployed a production AI-powered personalized learning platform (Django + FastAPI) featuring an LLM+RAG tutoring assistant and automated grading. Demonstrates strong applied LLM reliability engineering (structured JSON outputs with Pydantic validation, hallucination control via FAISS-based RAG thresholds and refusals) plus scalable async microservice design and Airflow-orchestrated ETL across AWS/GCP.”
Junior Full-Stack Software Engineer specializing in Java/Spring Boot and Angular
“Backend-leaning full-stack developer (Java/Spring Boot, Angular, MySQL) who emphasizes rapid iteration with quality via clean code, validation, and API testing. Built a web application to help women connect directly with NGOs, focusing on an intuitive dashboard and user walkthroughs to support adoption, and designed flexible REST APIs to handle frequent requirement changes.”
Junior Full-Stack Java Developer specializing in FinTech payments
“Full-stack engineer with hands-on experience building end-to-end applications using Java/Spring Boot and React, including Dockerized deployment and RabbitMQ-based messaging. Worked on a high-volume payment processing system at Alacriti, focusing on performance (query optimization, caching) and reliability with monitoring via AWS CloudWatch.”
Junior AI Engineer specializing in LLM systems, RAG, and scalable cloud AI
“Built and shipped production LLM agents for real-time, high-concurrency conversational systems, including a RAG-based pipeline with dynamic multi-provider routing and failover that achieved 99.99% reliability and sub-800ms latency. Also architected a UAV telemetry chatbot with tool-calling (anomaly detection/summarization), strict schema validation, and robust eval/monitoring loops, cutting tool-call errors by 30% and reducing operational costs by 90%.”
Mid-level Full-Stack Software Engineer specializing in cloud-native apps and AI copilots
“Internship project building and deploying a LLaMA-based, RAG-enabled copilot inside a Professional Services Automation platform, enabling natural-language navigation, text-to-SQL reporting, and project/resource/budget insights across multiple modules. Addressed real production issues like context drift and vague queries with hybrid search, metadata enrichment, and an intent classification/rewriting layer, orchestrated via Apache Airflow—ultimately cutting PMO reporting time by 40%.”
Senior Full-Stack Developer specializing in web applications and microservice security
“Product-minded frontend engineer/PM hybrid who led an LMS end-to-end using Next.js, including JWT auth and security validation with OWASP ZAP. Built AI features such as an LMS AI Tutor and a personal React+TypeScript movie recommender that lets users choose between Gemini and OpenAI models, with Redux Toolkit used for global state and smooth UX iteration in short sprints.”
Intern Data Scientist specializing in machine learning, NLP, and LLM fine-tuning
“Built a production-style AI meeting summarization and action-item extraction system (Azure Speech-to-Text + transformer summarization/NER) exposed via a Flask REST API, with explicit guardrails to prevent hallucinated tasks. Strong focus on reliability: modular agent/workflow design, precision-first evaluation with human-validated golden notes, and practical orchestration patterns (tool-augmented agents; ready to scale into Airflow/LangGraph/Prefect).”
Senior Unity/.NET Developer specializing in mobile games and VR/AR
“Unity developer with 9 years of experience who has shipped numerous mobile titles to both iOS and Android. Built and is actively evolving a published puzzle game (Sudoku Jigsaw) using Unity UI Toolkit and SQL persistence, adding live-ops features like daily puzzles and a promotion/demotion leaderboard. Also has VR experience delivering an HTC Vive training application as a contractor for a university project.”
Junior Robotics & Industrial Automation Engineer specializing in ROS 2 AGV navigation
“Master’s thesis (Industrial Automation) building a real Automated Guided Vehicle entirely solo using ROS 2 Jazzy and Isaac ROS—implemented everything from a C++ ROS2 Control hardware plugin (UART to ESP32 for encoders/PWM) through EKF fusion, SLAM Toolbox, and Nav2 (NavFn + DWB) with lidar obstacle detection. Now porting the stack to Jetson Orin + Isaac ROS to add RealSense-based 3D perception, NVIDIA VSLAM, and Nvblox, and has also built a full AGV simulation in Gazebo Classic.”
Junior Software Engineer specializing in distributed systems and cloud platforms
“Software engineer (Lance Soft Engineering) who built a Java/gRPC real-time request tracking system supporting ~20K simultaneous requests, using Kafka event streaming and PostgreSQL to improve transparency and cut support requests by 35%. Demonstrates strong production operations skills—resolved live latency spikes with Kafka async messaging (+48% throughput) and executed safe migrations using parallel runs, staging validation, and blue-green deployments.”
Mid-level AI/ML Engineer specializing in GenAI, NLP, and production MLOps
“AI/LLM engineer who built and deployed a production healthcare RAG chatbot ("DoctorBot") with strict medical safety guardrails, an 85% confidence-gated verification layer, and latency optimizations that cut responses from ~8s to ~2–3s. Also worked on finflow.ai to generate finance/banking test cases from BRDs, collaborating closely with non-technical domain stakeholders, and has hands-on orchestration experience with LangChain/LangGraph and agentic evaluation/monitoring practices.”
Junior Software Engineer specializing in full-stack web and cloud development
“Full-stack engineer who has owned both institutional and personal products end-to-end, including Rutgers' myCommunity platform used by 70,000+ students. Particularly strong in production systems, data synchronization, authentication, and third-party API integrations, with a pragmatic approach to shipping, observability, and UI modernization.”
Mid-level Salesforce Engineer specializing in CRM automation and integrations
“Salesforce-focused engineer with hands-on ownership of complex Sales Cloud and Service Cloud solutions, including automated lead-to-opportunity lifecycle workflows, LWC-based lead management UIs, and Aura case management consoles. Stands out for making thoughtful architecture tradeoffs between Flow and Apex, with strong attention to scalability, governor limits, UX performance, and post-release monitoring.”
Senior Frontend/Full-Stack Developer specializing in SaaS and real-time web apps
“Frontend engineer who has led end-to-end delivery of internal and analytics dashboards in React + TypeScript, with a strong emphasis on scalable architecture, disciplined state separation, and performance under real-time data loads. Uses practical profiling (React Profiler/DevTools), virtualization, and feature-flagged rollouts with solid QA and rapid post-launch iteration to keep quality high as products scale.”
Senior Game Programmer specializing in Unity/Godot gameplay and tools
“Indie Unity game developer who built a physics-driven fishing mechanic for "Cats Fishing" inspired by RDR2, combining Verlet integration and procedural rod bending to achieve realistic feel without heavy simulation costs. Has prototyped multiplayer systems using multiple networking stacks (PUN/Fusion/UNet/Nakama/Mirror) and adapts features for mobile via gesture controls and minimal UI.”
Junior Product Designer specializing in B2B SaaS and accessible design systems
Mid-level Gameplay Programmer specializing in Unreal Engine and mission systems
Mid-level QA Engineer specializing in web/mobile test automation and SaaS quality