Pre-screened and vetted in the NYC Metro.
Senior Full-Stack Engineer specializing in healthcare automation and distributed systems
Mid-Level Full-Stack Software Developer specializing in Java/Spring and React
Mid-Level Full-Stack Software Developer specializing in web apps and FinTech
Senior Full-Stack Software Engineer specializing in cloud-native SaaS platforms
Mid-level Full-Stack Software Developer specializing in Java/Python microservices and cloud
Senior Backend Engineer specializing in Python microservices and cloud-native systems
Mid-level Game Developer / Software Engineer specializing in Unity and Unreal gameplay systems
Mid-level Backend Software Developer specializing in Healthcare IT and Payments
Mid-Level Full-Stack Software Engineer specializing in FinTech and cloud-native systems
Senior Full-Stack Game Engineer specializing in multiplayer Unity and mobile systems
“Unity/C# game developer with hands-on experience shipping large-scale multiplayer mobile games, including titles cited at 1M+ and 10M+ downloads. Combines real-time networking and physics optimization expertise with AI/MR research experience, including an IEEE-published sports coaching system using pose estimation, SMPL-X, and LSTM models. Particularly strong in latency-sensitive, cross-platform interactive systems spanning mobile, multiplayer, and mixed reality.”
Entry-level Software Engineer specializing in backend and cloud systems
“Backend engineer who built and scaled a zero-to-one social product backend using Supabase (Postgres, Edge Functions, Auth, Realtime) plus Neo4j for graph-based friend recommendations. Demonstrates strong production rigor: staged rollouts with metrics, incident rollback/postmortems, and complex schema refactors using expand-contract/dual-write with reconciliation and feature flags. Notably proactive about edge cases like geo-boundary realtime delivery and idempotent retry safety.”
Senior Unity Developer specializing in gameplay systems, performance, and graphics
“Unity/C# gameplay engineer who built a designer-driven, remotely configurable ability system using JSON configs hosted on PlayFab, including runtime tracking and pooled VFX to handle frequent casts. Has shipped contract VR/AR work (HTC Vive, HoloLens) with strong performance focus (90 FPS) and also understands mobile live-service constraints like KPI integrations, memory/build size, and battery/CPU optimization.”
Director-level Mobile & Full-Stack Software Engineer specializing in Android and cloud-native apps
Junior Full-Stack Software Engineer specializing in Node.js, Django, and cloud microservices
Senior Full-Stack Engineer specializing in cloud-native platforms, DevOps, and Kubernetes
Mid-level Full-Stack Developer specializing in Django/React and FinTech automation
“Product-minded full-stack engineer who owns customer-facing products end-to-end and iterates quickly using MVP validation, feature flags, automated testing, and staged rollouts. Has built TypeScript/React systems with modular backends and designed microservices with async messaging (RabbitMQ), handling scale issues like ordering, retries, and idempotency. Also delivered an internal ops automation tool with a self-serve real-time workflow dashboard that reduced errors and drove rapid adoption.”
Mid-Level Software Engineer specializing in backend, microservices, and ML systems
“Primary designer/implementer/maintainer of an open-source JavaScript library for programmatic SSML generation and validation in text-to-speech pipelines. Focused on safety-by-default APIs with vendor-specific extension adapters, strong backward compatibility/deprecation practices, and measurable performance gains by removing redundant validation stages. Emphasizes developer experience through example-driven documentation and systematic community issue triage.”
Junior Full-Stack Software Engineer specializing in cloud microservices and AI compliance
Junior Software Engineer specializing in AI-driven backend and full-stack systems