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Aaron Bahr - Core Tech Engineer in Madison, WI

Aaron Bahr

Senior Software Engineer specializing in game engine and systems programming

ZeniMax Online StudiosUniversity of Wisconsin–PlattevilleMadison, WI23 Years ExperienceSenior Level

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About

Unity/C# developer who built highly flexible gameplay systems (a data-driven scrapping/recipe system and an interruptible coroutine-based AI system) for the game Z-Poc, with a strong focus on architecture tradeoffs and performance. Shipped multiple iOS/Android educational games and improved a children’s book app experience by implementing lazy loading/background image loading to reduce initial load time; also built custom JSON-based networking for a turn-based business sim (JATitan).

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Key Strengths

  • End-to-end ownership of flexible, data-driven gameplay systems (scrapping/recipes)
  • Coroutine-based AI architecture enabling interruptible/resumable tasks
  • Pragmatic performance thinking (caching/state storage; awareness of coroutine overhead)
  • Mobile performance optimization via lazy loading to improve perceived load times
  • Network testing/debug approach (artificial lag, reconnect behavior, memory leak checks)
  • Turn-based multiplayer synchronization via prioritized variable updates in JSON packets

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Experience

Core Tech EngineerZeniMax Online Studios · Jan 2025 – Jan 2025
Lead EngineerSave the Island · Jan 2023 – Jan 2024
Senior EngineerDassault Systèmes · Jan 2021 – Jan 2024
Senior ProgrammerFilament Games · Jan 2019 – Jan 2021
Senior ProgrammerLost Boys Interactive · Jan 2017 – Jan 2018
Senior Game Technology ProgrammerGreat Wolf Lodge · Jan 2014 – Jan 2017
Software EngineerLearning Games Network · Jan 2011 – Jan 2014
ProgrammerApex Embedded Systems · Jan 2009 – Jan 2011
ProgrammerSOLIDWORKS · Jan 2008 – Jan 2009
Tools ProgrammerRaven Software · Jan 2004 – Jan 2008
Game ProgrammerHuman Head Studios · Jan 2001 – Jan 2004

Education

University of Wisconsin–Plattevillebachelor, Computer Science (2000)

Skills

CC++C#Visual StudioUnityUnreal EngineJSONBlackbird EngineHoudiniHavokEntity Component System (ECS)Gameplay mechanicsAI systemsRendering techniquesAudio integration

Languages

English

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Aaron BahrSenior Software Engineer specializing in game engine and systems programming