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Bruno Stephan
Intern XR/VR Developer specializing in Unity-based medical training simulations
VirtualiSurgPolitecnico di MilanoSão Paulo, Brazil2 Years ExperienceIntern Level
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About
Indie Unity artist/VFX generalist currently finishing a mobile card game, owning art implementation plus UI/UX and all VFX under legacy render pipeline constraints. Experienced optimizing additive/translucent particle-heavy effects for stable 60 FPS using Unity profiling tools, and has VR scripting experience including migrating gaze functionality from Meta SDK to OpenXR with AI assistance.
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