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Bruno Stephan

Intern XR/VR Developer specializing in Unity-based medical training simulations

São Paulo, BrazilXR Intern2 years experienceInternArchitecture & PlanningConstructionGovernment
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About

Indie Unity artist/VFX generalist currently finishing a mobile card game, owning art implementation plus UI/UX and all VFX under legacy render pipeline constraints. Experienced optimizing additive/translucent particle-heavy effects for stable 60 FPS using Unity profiling tools, and has VR scripting experience including migrating gaze functionality from Meta SDK to OpenXR with AI assistance.

Experience

XR InternVirtualiSurg
CollaboratorUSP Game Dev
ResearcherArchflex
ArchitectMNMA
Jr ArchitectTriptyque Architecture
InternGTO SMC (São Paulo City Hall)
InternNitsche Arquitetos

Education

FAU USPbachelor, Architecture and Urban Design (2017)

Key Strengths

  • End-to-end Unity implementation in a small indie team (art + UI/UX + VFX)
  • Mobile real-time VFX optimization targeting stable 60 FPS
  • Strong grasp of GPU/overdraw constraints for additive/translucent effects
  • Performance-driven workflow using Unity Frame Debugger and Profiler
  • Pragmatic shader/VFX approach (simple scrolling mask glint shader, reusable materials)
  • Effective use of AI to accelerate SDK migration (Meta SDK to OpenXR) with minimal errors

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Contact

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Languages

PortugueseEnglishItalian

Skills

UnityGodotAdobe IllustratorBlenderPythonAsepriteC#Adobe After EffectsHTMLCSSJavaScriptAdobe PremiereAdobe PhotoshopSketchUpReact Native