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Cameron Erdogan

Senior Software Engineer & Game Designer specializing in Unity multiplayer and interactive experiences

PelotonCarnegie Mellon UniversityNew York, NY10 Years ExperienceSenior Level

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About

Gameplay engineer/designer with Unity experience spanning a Peloton open-world multiplayer cycling game (progression, difficulty normalization via FTP, replayability through medals/cosmetics) and a mixed reality soccer training game using a motion-tracked ball. Known for pragmatic, metrics-driven tuning (session length/mission duration), rapid playtest-led iteration, and cross-discipline execution including performance tooling (LOD batch editor) and phased multiplayer implementation planning.

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Key Strengths

  • Designs scalable progression frameworks using clear game-entity modeling (regions/missions/medals)
  • Balances difficulty across varied fitness levels using real-world performance metrics (FTP-based tuning)
  • Strong rapid prototyping loop: paper prototype → targeted hypothesis testing → iterate/scrap based on playtest signal
  • Improves performance and content workflows via tooling (batch LOD editor tool for artists)
  • Breaks large technical initiatives into phased milestones to enable planning and reduce rework (3-phase multiplayer rollout)
  • Builds authentic sports training gameplay by translating real training materials into drill frameworks

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Experience

Unity Engineer – Game DesignerPeloton · Jul 2022 – Jul 2025
Senior Creative TechnologistLocal Projects · Nov 2018 – Jun 2022
iOS EngineerMotivate · Nov 2016 – Jul 2017
Unity – iOS EngineerTinybop · Jul 2014 – Jul 2016

Education

Carnegie Mellon Universitymaster, Human-Computer Interaction (HCI)
Columbia Universitybachelor, Computer Science

Awards

  • Peloton Engineering Hackathon 2024 - Winner
  • 2015 iPad App of the Year - Apple (The Robot Factory)

Languages

English

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Cameron ErdoganSenior Software Engineer & Game Designer specializing in Unity multiplayer and interactive experiences