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James Smyth

Senior XR/Unity Developer specializing in VR training SDKs and immersive tooling

Bromley, LondonXR Developer9 years experienceSeniorVirtual RealityAugmented RealityE-learning
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About

Unity/XR engineer from Immerse Learning’s SDK team who shipped Meta Quest training experiences by building the underlying Unity libraries and editor extensions used by both internal developers and external SDK licensees. Has hands-on experience solving hard multiplayer/physics authority problems with a custom WebSocket relay approach, and is independently building a Unity management/puzzle prototype featuring a runtime level editor and multithreaded, tile-based pathfinding.

Experience

XR DeveloperImmerse Learning Limited
Contract Unity EngineerMesmerise Global
Junior Software DeveloperADS Reality (GAME Digital)

Education

The University of Yorkbachelor, Music Technology (2014)

Key Strengths

  • Shipped Unity XR training content targeting Meta Quest 1 & 2
  • Built and maintained Unity SDKs and editor tooling used by internal teams and external licensees
  • Cross-platform XR foundation work across Android, standalone PC, and WebGL
  • Deep practical experience with evolving XR standards/APIs (early OpenXR, changing Unity XR preview packages)
  • Designed reusable, low/no-code Unity components to speed developer workflows and parallelize teams
  • Implemented multiplayer via custom WebSocket-based infrastructure and extensible messaging for custom netcode
  • Strong troubleshooting/architecture skills for networked, physics-heavy interactions (authority handoff between clients)
  • Solo development of a Unity project featuring a runtime level editor and custom multithreaded pathfinding
  • Uses AI tools effectively for architecture exploration while validating/reworking generated code

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Contact

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Languages

English

Skills

UnityUnreal Engine 4Virtual Reality (VR)Augmented Reality (AR)OpenXROculusWebGLAndroidC#JavaCC++HTMLCSSJavaScript