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Chris Ferrario

Principal Gameplay/AI Programmer specializing in game AI and gameplay systems

London/ZurichPrincipal AI Programmer18 years experiencePrincipalVideo GamesVirtual RealityMobile Gaming
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About

Gameplay/AI engineer with end-to-end ownership of racing-sim AI (fair physics parity, competitive overtaking) and strong iteration tooling (live tuning + config). Has shipped networked VR multiplayer work at Ready At Dawn, including a consensus-style goal validation approach to reconcile non-deterministic replication/smoothing discrepancies, plus experience with Havok/Bullet, spline math (Catmull-Rom), and complex creature/boss animation behaviors.

Experience

Principal AI ProgrammerStraight4
Software Engineer (IC4)Meta
Senior Software EngineerStatespace
General ProgrammerOut of the Park Developments
Principal AI ProgrammerSlightly Mad Studios
General ProgrammerGameloft
VG Creator, Nintendo DSVG Creator
DeValley Entertainment, Java MobileDeValley Entertainment

Education

In'Tech INFObachelor, Software Engineering (2007)

Key Strengths

  • Owned end-to-end AI behavior/logic for a racing simulation title
  • Built live tuning tooling and config system to iterate AI parameters in-game
  • Strong debugging/diagnostics workflow using automated runs and visual debug instrumentation
  • Designed fair-but-competitive AI using equivalent physics and predictive risk-taking
  • Solved VR multiplayer goal-validation discrepancies caused by non-deterministic replication via client voting + peer arbitration
  • Mitigated poor-network divergence with interpolation and controlled teleports (including temporary collision disabling)
  • Implemented spline-based AI pathing/authoring using Catmull-Rom with unit-test validation
  • Extended animation/behavior systems for complex bosses and non-bipedal creatures in VR contexts

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Contact

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Languages

EnglishFrenchItalianSpanishGermanMandarinArabic

Skills

AI SystemsAim Trainer DevelopmentAutomation TestingC#C++Combat SystemsCreator ToolsData Science CollaborationGameplay MechanicsGameplay ProgrammingGIANTS EngineIn-house EnginesJavaMachine Learning (ML)Mentoring