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Chris Ferrario - Principal AI Programmer in London/Zurich

Chris Ferrario

Principal Gameplay/AI Programmer specializing in game AI and gameplay systems

Straight4In'Tech INFOLondon/Zurich18 Years ExperiencePrincipal LevelWorks On-Site

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About

Gameplay/AI engineer with end-to-end ownership of racing-sim AI (fair physics parity, competitive overtaking) and strong iteration tooling (live tuning + config). Has shipped networked VR multiplayer work at Ready At Dawn, including a consensus-style goal validation approach to reconcile non-deterministic replication/smoothing discrepancies, plus experience with Havok/Bullet, spline math (Catmull-Rom), and complex creature/boss animation behaviors.

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Key Strengths

  • Owned end-to-end AI behavior/logic for a racing simulation title
  • Built live tuning tooling and config system to iterate AI parameters in-game
  • Strong debugging/diagnostics workflow using automated runs and visual debug instrumentation
  • Designed fair-but-competitive AI using equivalent physics and predictive risk-taking
  • Solved VR multiplayer goal-validation discrepancies caused by non-deterministic replication via client voting + peer arbitration
  • Mitigated poor-network divergence with interpolation and controlled teleports (including temporary collision disabling)
  • Implemented spline-based AI pathing/authoring using Catmull-Rom with unit-test validation
  • Extended animation/behavior systems for complex bosses and non-bipedal creatures in VR contexts

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Experience

Principal AI ProgrammerStraight4 · Aug 2023 – Dec 2025
Software Engineer (IC4)Meta · Dec 2021 – Aug 2023
Senior Software EngineerStatespace · Jun 2020 – Dec 2021
General ProgrammerOut of the Park Developments · Jan 2018 – Jan 2020
Principal AI ProgrammerSlightly Mad Studios · Jan 2013 – Jan 2018
General ProgrammerGameloft · Jan 2009 – Jan 2013
VG Creator, Nintendo DSVG Creator · Jan 2008 – Jan 2008
DeValley Entertainment, Java MobileDeValley Entertainment · Jan 2007 – Jan 2007

Education

In'Tech INFObachelor, Software Engineering (2007)

Awards

  • National (France) baseball champion
  • Regional (Paris) baseball champion

Skills

C#C++JavaMentoringNetworkingUnreal EngineUnityVisual StudioUnit testingAI SystemsAim Trainer DevelopmentAutomation TestingCombat SystemsCreator ToolsData Science Collaboration

Languages

EnglishFrenchItalianSpanishGermanMandarinArabic

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Chris FerrarioPrincipal Gameplay/AI Programmer specializing in game AI and gameplay systems