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Christian Babcock
Mid-level Software Engineer specializing in Unity simulations and gameplay systems
ProsoftUniversity of Central FloridaCharleston, SC4 Years ExperienceMid LevelWorks Remote
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Unity/C# gameplay engineer with strong multiplayer systems experience, including shipping a DarkRift-based server-authoritative architecture with prediction/reconciliation and measurable gains: frame time improved from ~30ms to 18ms and packet sizes dropped by roughly 40%. Also brings practical thinking around AI-assisted content tooling, using async service layers, JSON pipelines, and validation rules to support designers without disrupting production workflows.
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