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Christian Babcock

Mid-level Software Engineer specializing in Unity simulations and gameplay systems

ProsoftUniversity of Central FloridaCharleston, SC4 Years ExperienceMid LevelWorks Remote

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About

Unity/C# gameplay engineer with strong multiplayer systems experience, including shipping a DarkRift-based server-authoritative architecture with prediction/reconciliation and measurable gains: frame time improved from ~30ms to 18ms and packet sizes dropped by roughly 40%. Also brings practical thinking around AI-assisted content tooling, using async service layers, JSON pipelines, and validation rules to support designers without disrupting production workflows.

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Key Strengths

  • End-to-end ownership of Unity multiplayer simulation systems
  • Server-authoritative networking design
  • Performance optimization with measurable frame-time improvement
  • Packet-size reduction through serialization and data-structure optimization
  • Desync debugging using sequence IDs and message-order validation
  • Client prediction and reconciliation for responsive multiplayer gameplay
  • Clear separation of gameplay logic and transport layers
  • Scalable, modular architecture using SOLID and MVP patterns
  • AI-assisted content pipeline design for designers and editor workflows
  • Focus on stability, low latency, and reduced jitter

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Experience

Software EngineerProsoft · Jan 2025 – Present
Unity DeveloperCACI · Jul 2023 – Dec 2025
Software EngineerInternational Game Technology · Apr 2022 – Jul 2023
Game Developer InternBlue Diamond Studios LLC · Jun 2021 – Aug 2021internship

Education

University of Central Floridabachelor, Game Design (2023)

Languages

English

Certifications

Unity Certified Professional Programmer

Publications

1 publication

Unity game developmentNarrative platformersGameplay systems

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Christian BabcockMid-level Software Engineer specializing in Unity simulations and gameplay systems